11 Bit Studios (11B) Q2 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2026 earnings summary
27 Aug, 2026Executive summary
H1 2026 marked by strategic reorganization, expansion beyond games, and a shift to a diversified portfolio of long-lived entertainment assets, with strong monetization of existing IPs and scaling of new projects.
Over 1 million copies of Frostpunk 2 and 656,000 copies of The Alters sold; strong back-catalogue and new DLCs drove engagement and revenue.
Key contributors to revenue included Frostpunk 2, Death Howl, and The Alters, with robust promotional activities at Gamescom and new publishing partnerships.
Net loss for H1 2026 was PLN 1.0m, compared to a net profit of PLN 8.5m in H1 2025.
EBITDA for H1 2026 was PLN 4.3m, a significant drop from PLN 15.7m in H1 2025.
Financial highlights
H1 2026 revenue was PLN 45.1m, down 21.3% year-over-year; Q2 revenue was PLN 25.3m, down 36.3%.
Operating expenses in H1 rose 25.6% to PLN 50m, mainly due to higher depreciation and amortization costs.
H1 operating loss was PLN 4.3m (vs. PLN 18.1m profit prior year); net profit for H1 was PLN -1m (vs. PLN 8.5m prior year).
EBITDA for H1 2026 was PLN 4.3m, down from PLN 15.7m in H1 2025.
Revenue normalization reflects high base from The Alters' 2025 launch and strong back-catalogue monetization.
Outlook and guidance
Focus on long-term support for Frostpunk 2, with a third DLC planned for release by end of 2026.
Multiple internal projects (P12, P13, P14, P15) progressing from pre-production to full production, with major releases scheduled through 2031.
Moonlighter 2 full release set for September 2, 2026; Crop and Trainwatch targeted for 2027.
The Alters to receive continued post-launch monetization and updates.
No atypical seasonality or cyclicality observed; management expects stable operations.
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Q1 2025