36 Group (36GRP) Q2 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2026 earnings summary
4 Sep, 2026Executive summary
Net sales for H1 2026 were 206 KSEK, a sharp decline from 12,113 KSEK year-over-year, mainly due to the absence of the prior year's Manserio license revenue.
Operating result for H1 2026 was -11,031 KSEK, with a total comprehensive loss of -11,809 KSEK, including a non-cash impairment of 2,758 KSEK related to Meta Bliss.
Cash flow from operations was -4,375 KSEK; cash at June 30 was 41 KSEK, highlighting ongoing liquidity challenges.
Management focused on preserving cash, maintaining core operations, and meeting obligations amid constrained resources.
Financial highlights
Q2 2026 net sales: 15 KSEK (Q2 2025: 11,552 KSEK); H1 2026 net sales: 206 KSEK (H1 2025: 12,113 KSEK).
Q2 2026 operating result: -6,427 KSEK (Q2 2025: 2,496 KSEK); H1 2026: -11,031 KSEK (H1 2025: -2,314 KSEK).
H1 2026 EBITDA: -4,063 KSEK (H1 2025: 961 KSEK).
H1 2026 result after financial items: -12,118 KSEK (H1 2025: -1,510 KSEK).
H1 2026 EPS: -0.30 SEK.
Cash flow from operations H1 2026: -4,375 KSEK (H1 2025: 3,833 KSEK); cash at period end: 41 KSEK.
Outlook and guidance
Continued dependence on external financing and cost control; future growth tied to commercialization of Trustplay technology via Manserio and external operators.
No calendar-based revenue targets; future guidance will be linked to executed agreements, financing, and realized revenue.
Latest events from 36 Group
- Strategic iGaming focus, cost cuts, and new tech launches amid ongoing capital constraints.36GRP
Q1 2026 - Revenue surged but losses continued; focus shifts to scalable B2C crypto iGaming.36GRP
Q4 2025 - Transition to iGaming drives growth ambitions, with financing and restructuring shaping 2025 results.36GRP
Q3 2025 - Q2 saw a major revenue surge and profit turnaround, with a strategic pivot to online and crypto gaming.36GRP
Q2 2025 - Tangiamo pivots to AI-driven gaming and iGaming, raising 25.1 MSEK to fund growth.36GRP
Q3 2024 - Revenue dropped and losses widened, prompting a rights issue and iGaming sector expansion.36GRP
Q2 2024 - Revenue up 95% year-over-year, but losses persist as investments and execution accelerate.36GRP
Q1 2025 - Revenue fell sharply as Tangiamo pivoted to recurring tech-driven income and new partnerships.36GRP
Q4 2024