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All In FutureTech Alliance (AIFA) Q4 2025 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for All In FutureTech Alliance Inc

Q4 2025 earnings summary

22 May, 2026

Executive summary

  • Focused on experiential entertainment, gaming, live events, digital content, and emerging tech, with operations spanning esports, mobile gaming, content production, and strategic tech investments.

  • Completed acquisitions in mobile gaming (Z-Tech) and education (Saiju School), expanding into AI, digital infrastructure, and talent development.

  • Pursuing a multi-pillar strategy integrating entertainment, AI, digital infrastructure, and education, targeting Gen Y, Z, and Alpha audiences globally.

Financial highlights

  • Total revenue for 2025 was $8.0M, down from $9.1M in 2024, with in-person revenue up slightly to $4.9M and mobile gaming revenue down to $3.0M.

  • Net loss widened to $34.6M in 2025 from $22.6M in 2024, driven by higher G&A expenses and asset impairments.

  • General and administrative expenses rose sharply to $31.1M, mainly due to legal/professional fees, strategic payments, and allowances.

  • Impairment charges: $0.7M for goodwill and $7.2M for long-lived assets in 2025.

  • Interest income increased to $4.2M, reflecting higher returns on investments and loans.

Outlook and guidance

  • Management expects continued expansion into AI, digital infrastructure, and education, leveraging strategic partnerships and acquisitions.

  • Industry trends indicate strong growth in mobile gaming, esports, and AI-enabled entertainment, with global mobile game revenue projected to reach $138B by 2026.

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