GCL Global (GCL) Q2 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2026 earnings summary
2 Feb, 2026Executive summary
Revenues for the first half of FY2026 reached $98.7 million, a 93.9% year-over-year increase, driven by the Ban Leong Technologies acquisition and expansion across Asia.
Net loss widened to $5.6 million from a $0.8 million profit last year, reflecting higher operating and integration costs.
EBITDA swung to a loss of $2.7 million from a $0.7 million gain, primarily due to expansion and acquisition costs.
The group is executing a transformation strategy, expanding its ecosystem in video games, consumer electronics, and gaming hardware.
Strategic investments and acquisitions, including ADATA's investment and MOUs for new subsidiaries, are strengthening the publishing and development pipeline.
Financial highlights
Gross profit rose 54.5% year-over-year to $10.8 million, but gross margin declined to 11% from 13.8% due to lower-margin hardware distribution.
Operating expenses more than doubled to $17.5 million, with $2.5 million in non-recurring integration and transaction costs.
Cash and cash equivalents stood at $19.8 million as of September 30, 2025.
Secured term facility of $38.7 million established, maturing in 2030.
Loss per share was $0.04 for the period, compared to $0.00 in the prior year.
Outlook and guidance
Full-year 2026 revenue guidance revised down to over $210 million (from $240 million) and gross profit above $21 million (from $30 million) due to delays in two game titles.
Management remains optimistic about fiscal 2027, anticipating a breakthrough year with key IP releases and ecosystem benefits.
Forward-looking statements highlight risks in game publishing, IP development, and integration of recent acquisitions.
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