Hacksaw Gaming (HACK) Q4 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q4 2025 earnings summary
18 Feb, 2026Executive summary
Achieved 44% year-over-year revenue growth to EUR 197.5 million, driven by organic expansion, successful IPO on Nasdaq Stockholm, and strong performance across all regions.
Released 45 in-house and 46 third-party games, expanding the portfolio to 290 live titles and onboarding four new OpenRGS studios.
Workforce grew to 254 employees by year-end, supporting scalability and operational expansion.
Diversified revenue base: top 10 games contributed 44% of GGR, largest client 13%, and no country over 10% of bets.
Expanded into over 35 locally licensed markets and completed major global expansion.
Financial highlights
Full-year revenue reached EUR 197.5 million, up 44% year-over-year; Q4 revenue was EUR 55.1 million, up 26% year-over-year.
Adjusted EBIT for the year was EUR 161.4 million (82% margin), up 39% year-over-year; Q4 adjusted EBIT was EUR 45 million.
Net income for the year was EUR 143 million, with diluted EPS of EUR 0.496.
Free cash flow for the year was EUR 145 million, with an 89% conversion rate; operating cash flow was EUR 152.1 million, up 51% year-over-year.
Cash and cash equivalents at year-end were EUR 133.2 million, up 30% despite increased dividend payouts.
Outlook and guidance
Long-term ambition to grow revenue above 30% annually, supported by product innovation and increased monetization.
Expect continued strong release cadence for both in-house and third-party games in 2026, with further market share gains anticipated.
Maintain target of EBIT margins above 80%, subject to product mix.
Board proposes a dividend of EUR 0.40 per share and a buyback mandate of up to 10% of share capital.
Confident in capturing further market share, with less than 5% current share in a growing global slots market.