HYBE (352820) Q2 2024 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2024 earnings summary
2 Feb, 2026Executive summary
Q2 2024 marked the highest quarterly revenue in company history at 640.5 billion KRW, up 3.1% year-over-year and 77.5% sequentially, driven by strong artist activities, global expansion, and new business initiatives under the HYBE 2.0 strategy.
HYBE 2.0 focuses on restructuring into music, platform, and technology-driven growth, with a multi-home, multi-genre approach targeting Korea, the U.S., Japan, and Latin America.
Major artists, including SEVENTEEN, TXT, ENHYPEN, NewJeans, and BTS members, achieved significant album sales, chart success, and global concert attendance.
Operating profit was 50.9 billion KRW, down 37.4% year-over-year but up 253.9% from Q1; net profit for Q2 was 16.5 billion KRW, a decrease of 85.9% year-over-year but a 49% increase from Q1.
Q2 saw record Weverse MAU growth and significant global music and concert performance.
Financial highlights
Q2 consolidated revenue reached KRW 640.5 billion, up 3% year-over-year, with direct artist involvement accounting for 66% and indirect for 34%.
Recorded music sales were KRW 249.6 billion (+1.5% YOY); concert sales were KRW 144 billion (-8.6% YOY); merchandising and licensing revenue was 109.1 billion KRW, down 2.5% YOY.
Indirect artist revenue (merchandise, licensing, content, fan clubs) was KRW 216.6 billion (+17.4% YOY), driven by tour merch, BTS Festa, and new content sales.
Operating expenses increased 9.2% year-over-year and 70.1% sequentially; gross margin for Q2 was 27.2%.
Streaming revenue made up 35% of recorded music sales in H1, showing year-over-year growth despite declining physical album sales.
Outlook and guidance
Expectation of larger top-line growth and improved margins in H2 2024 as artist schedules intensify and initial marketing costs subside.
Launch of Weverse subscription service in Q4 and anticipated BTS group comeback in 2025 to further strengthen earnings.
Continued expansion of new businesses, including gaming and creator platforms, expected to contribute more to the bottom line.
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