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Netmarble (251270) Q2 2026 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Netmarble Corporation

Q2 2026 earnings summary

14 Aug, 2026

Executive summary

  • Q2 2026 revenue reached KRW 749.2 billion, up 15% QoQ and 4.4% YoY, driven by new releases and growth in existing games.

  • EBITDA rose to KRW 112 billion, up 33.5% QoQ, with a margin of 14.9%.

  • Operating profit was KRW 80.1 billion; net income was KRW 203.9 billion, including a gain from the disposal of G-Tower.

  • Focus remains on strengthening live services for existing titles and efficient resource allocation for new launches.

  • Operates as a leading global mobile game developer and publisher with a diversified portfolio across RPG, casual, and MMORPG genres, and a strong presence in both domestic and international markets.

Financial highlights

  • Revenue: KRW 749.2 billion (+15% QoQ, +4.4% YoY) for Q2 2026; H1 2026 consolidated revenue: KRW 1,400,941 million.

  • EBITDA: KRW 112 billion (+33.5% QoQ, -14.6% YoY); margin 14.9%.

  • Operating profit: KRW 80.1 billion (Q2 2026); H1 2026 operating income: KRW 133,209 million.

  • Net income: KRW 203.9 billion (Q2 2026); H1 2026 net income attributable to owners: KRW 407,289 million.

  • Cash and cash equivalents: KRW 810 billion at Q2 2026 quarter-end; KRW 809,710 million as of June 30, 2026.

Segment performance

  • Marvel Contest of Champions contributed 9% of revenue; The Seven Deadly Sins: Origin, Lotsa Slots, Jackpot World, and Cash Frenzy each at 7%; The Seven Deadly Sins: Grand Cross at 5%.

  • SOL: enchant, launched in June, topped Korea's two major app marketplaces.

  • Revenue by region: North America 39%, Korea 22%, Europe 13%, Southeast Asia 10%, Japan 9%, others 7%.

  • Genre mix: RPG 42%, casual 35%, MMORPG 17%, others 6%.

  • Mobile games accounted for 81.4% of H1 2026 sales; PC/console 13.7%, other 4.9%.

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