Netmarble (251270) Q2 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2026 earnings summary
14 Aug, 2026Executive summary
Q2 2026 revenue reached KRW 749.2 billion, up 15% QoQ and 4.4% YoY, driven by new releases and growth in existing games.
EBITDA rose to KRW 112 billion, up 33.5% QoQ, with a margin of 14.9%.
Operating profit was KRW 80.1 billion; net income was KRW 203.9 billion, including a gain from the disposal of G-Tower.
Focus remains on strengthening live services for existing titles and efficient resource allocation for new launches.
Operates as a leading global mobile game developer and publisher with a diversified portfolio across RPG, casual, and MMORPG genres, and a strong presence in both domestic and international markets.
Financial highlights
Revenue: KRW 749.2 billion (+15% QoQ, +4.4% YoY) for Q2 2026; H1 2026 consolidated revenue: KRW 1,400,941 million.
EBITDA: KRW 112 billion (+33.5% QoQ, -14.6% YoY); margin 14.9%.
Operating profit: KRW 80.1 billion (Q2 2026); H1 2026 operating income: KRW 133,209 million.
Net income: KRW 203.9 billion (Q2 2026); H1 2026 net income attributable to owners: KRW 407,289 million.
Cash and cash equivalents: KRW 810 billion at Q2 2026 quarter-end; KRW 809,710 million as of June 30, 2026.
Segment performance
Marvel Contest of Champions contributed 9% of revenue; The Seven Deadly Sins: Origin, Lotsa Slots, Jackpot World, and Cash Frenzy each at 7%; The Seven Deadly Sins: Grand Cross at 5%.
SOL: enchant, launched in June, topped Korea's two major app marketplaces.
Revenue by region: North America 39%, Korea 22%, Europe 13%, Southeast Asia 10%, Japan 9%, others 7%.
Genre mix: RPG 42%, casual 35%, MMORPG 17%, others 6%.
Mobile games accounted for 81.4% of H1 2026 sales; PC/console 13.7%, other 4.9%.
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Q4 2024