SHIFT UP (462870) Q1 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q1 2026 earnings summary
8 Oct, 2026Executive summary
Q1 2026 revenue was ₩47.31bn; operating income was ₩21.51bn and net income was ₩37.80bn, with investment and foreign-exchange gains contributing to non-operating income.
Sales remained concentrated in Goddess of Victory: NIKKE and Stellar Blade, while development continued on a Stellar Blade sequel and Project Spirit.
Financial highlights
Revenue was ₩47.31bn versus ₩42.23bn in Q1 2025; operating expenses were ₩25.80bn versus ₩15.98bn.
Operating income was ₩21.51bn versus ₩26.25bn; pretax income was ₩46.39bn versus ₩31.65bn, and net income was ₩37.80bn versus ₩26.85bn.
Finance income reached ₩22.75bn, including ₩8.53bn in fair-value gains and ₩5.65bn in derivative transaction gains; other gains were ₩13.45bn, including ₩5.71bn in FX translation gains.
Operating cash flow was ₩74.82bn versus ₩63.79bn; investing cash outflow was ₩23.46bn versus ₩178.23bn, and quarter-end cash was ₩158.99bn.
Outlook and guidance
Stellar Blade sequel development is underway, intended to expand the game’s world and build the franchise; no launch timing was stated.
Project Spirit is in development as a new cross-platform title for mobile, PC and console, targeting global markets.
Planned R&D includes applying AI to development workflows; image- and voice-generation work was progressing toward proof-of-concept stages.
Latest events from SHIFT UP
- NIKKE and Stellar Blade drove KRW230.1bn in 9M revenue as profit advanced.462870
Q3 2025 - Finance income lifted H1 net income despite lower revenue and operating income.462870
Q2 2026 - Record FY2024 results on NIKKE strength and Stellar Blade’s launch, with expansion ahead.462870
Q4 2024 - Record FY2025 results were powered by NIKKE and Stellar Blade, with new IPs in development.462870
Q4 2025 - Nikke and Stellar Blade drove ₩160.6bn in 9M revenue as new market expansions took shape.462870
Q3 2024 - Q1 earnings grew as Nikke led revenue; China expansion and a ₩50bn buyback are planned.462870
Q1 2025 - Two flagship games drove H1 growth as new platforms and markets expanded reach.462870
Q2 2025