Logotype for Ten Square Games S.A.

Ten Square Games (TEN) Q4 2025 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Ten Square Games S.A.

Q4 2025 earnings summary

2 Apr, 2026

Executive summary

  • 2025 marked a transformational year with strong operational progress, breaking a product impasse and launching new titles, notably Trophy Hunter, which quickly became a top-three revenue generator and positioned the group for long-term growth.

  • The company focused on long-term growth with a robust pipeline, including unannounced projects and upcoming launches like Medal Hunter, and momentum not yet fully reflected in financial results.

  • Core titles Fishing Clash and Hunting Clash remained stable and profitable, financing development and supporting operational stability.

  • Wings of Heroes achieved record bookings, and Real Combat Simulator and Real Flight Simulator showed year-over-year improvement, highlighting the strength of the subscription-based model.

  • Marketing investments prioritized scaling new titles, temporarily impacting short-term profitability to build long-term value.

Financial highlights

  • Group bookings in 2025 were PLN 352.3M, down 11.5% year-over-year, mainly due to declines in Fishing Clash and Hunting Clash, partially offset by the mid-year launch of Trophy Hunter.

  • Annual adjusted EBITDA was PLN 98.2M, with net profit at PLN 77M for 2025, and gross margin stable at 83%.

  • Q4 saw the highest marketing spend, primarily to scale Trophy Hunter, resulting in lower EBITDA but expected future bookings growth; Q4 bookings rose 12.4% sequentially to PLN 95.5M.

  • Record dividend of PLN 100M paid in 2025; cash and cash equivalents at year-end were PLN 120.3M.

  • Net profit for 2025 increased 14.7% year-over-year, aided by deferred revenue effects.

Outlook and guidance

  • Continued investment in new products, with two unannounced projects entering marketing tests in Q2 2026 and Medal Hunter's technical launch planned for May–June 2026, with a potential full release by year-end if tests are successful.

  • Focus on increasing monetization and player retention across all titles, especially new launches.

  • Ambitious revenue target of PLN 360M for the next MSOP tranche (2026–2028), with a shift from EBITDA to revenue growth and ambitious Adjusted EBITDA targets.

  • Entering 2026 with strong momentum, a clear strategy, and a pipeline of projects ready to scale.

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