Investor presentation
Logotype for Virtuix Holdings Inc

Virtuix (VTIX) Investor presentation summary

Event summary combining transcript, slides, and related documents.

Logotype for Virtuix Holdings Inc

Investor presentation summary

29 Jun, 2026

Market opportunity and positioning

  • Operates in the rapidly growing $275B video game and $10B VR markets, with strong investment from major tech players and a focus on active, healthy lifestyles.

  • Benefits from Meta and Apple’s significant investments in VR/AR and spatial computing, and Google’s Android XR launch.

  • Positioned as a dual-use platform targeting both high-volume consumer and high-value defense and enterprise markets.

Product innovation and technology

  • Omni One enables full-body, 360-degree movement in VR, with rapid photorealistic 3D world creation from 360° camera footage.

  • Launched a “Made for Meta” version compatible with Meta Quest, expanding the addressable market to 6 million active users.

  • Features a large library of top-tier VR games and monthly new releases.

  • Embodied AI applications include humanoid robot teleoperation and training data capture, with partnerships for advanced haptic feedback.

Revenue model and financial performance

  • Revenue streams include hardware sales, recurring software subscriptions, and game sales, with target gross margins of 40% (consumer) and 70% (enterprise).

  • Production facility can ship up to 3,000 units/month, representing $100M+ annual revenue potential.

  • FY2026 net sales grew 18% YoY to $4.3M, with gross profit turning positive at $1.0M and gross margin improving to 25%.

  • Operating loss narrowed to $10.3M, with net loss at $16.8M due to non-cash, non-operating costs.

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