Beyond Frames
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Beyond Frames (BEYOND) investor relations material

Beyond Frames Q2 2026 earnings summary

Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.
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Q2 2026 earnings summary27 Aug, 2026

Executive summary

  • Q2 2026 saw a significant decline in sales and profitability, with sales dropping to 20,426 KSEK from 34,204 KSEK year-over-year and EBITDA falling to -2,404 KSEK from 6,021 KSEK.

  • The launch of TMNT: Empire City generated positive player feedback but failed to meet commercial expectations, leading to the withdrawal of long-term sales targets and a strategic shift toward cost reduction and higher-margin opportunities.

  • After the quarter, new project funding of USD 1.9 million was secured, and select publishing rights were sold for USD 1 million, strengthening liquidity and extending the operational runway through H1 2028.

Financial highlights

  • Q2 2026 sales were 20,426 KSEK, down 40% year-over-year; H1 2026 sales were 42,562 KSEK, down 42%.

  • EBITDA for Q2 was -2,404 KSEK (vs. 6,021 KSEK in Q2 2025); H1 EBITDA was -2,971 KSEK (vs. 9,082 KSEK).

  • Profit after financial items for Q2 was -9,137 KSEK (vs. -2,923 KSEK); H1 was -16,502 KSEK (vs. -6,681 KSEK).

  • Cash and cash equivalents at quarter-end were 9,621 KSEK, up from 8,608 KSEK a year earlier but down from 11,259 KSEK at the previous quarter-end.

Outlook and guidance

  • Cost reduction measures targeting annual savings of SEK 27-36 million are underway, with further project funding sought to support operations through H1 2028.

  • Strategic focus is shifting to higher-margin XR and adjacent interactive entertainment opportunities, including PC, console, and enterprise partnerships.

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Frequently asked questions

Beyond Frames Entertainment AB is a Swedish company within the video games industry. The company focuses on developing and investing in digital games and entertainment, leveraging a network of studios with a specialization in Virtual and Augmented Reality. Its business model involves both the acquisition and organic development of new studios, showcasing a commitment to expanding the boundaries of digital entertainment through innovative technologies. The company is headquartered in Stockholm, Sweden, and its shares are listed on the Stockholm Stock Exchange.