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Beyond Frames (BEYOND) investor relations material
Beyond Frames Q2 2026 earnings summary
Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.Executive summary
Q2 2026 saw a significant decline in sales and profitability, with sales dropping to 20,426 KSEK from 34,204 KSEK year-over-year and EBITDA falling to -2,404 KSEK from 6,021 KSEK.
The launch of TMNT: Empire City generated positive player feedback but failed to meet commercial expectations, leading to the withdrawal of long-term sales targets and a strategic shift toward cost reduction and higher-margin opportunities.
After the quarter, new project funding of USD 1.9 million was secured, and select publishing rights were sold for USD 1 million, strengthening liquidity and extending the operational runway through H1 2028.
Financial highlights
Q2 2026 sales were 20,426 KSEK, down 40% year-over-year; H1 2026 sales were 42,562 KSEK, down 42%.
EBITDA for Q2 was -2,404 KSEK (vs. 6,021 KSEK in Q2 2025); H1 EBITDA was -2,971 KSEK (vs. 9,082 KSEK).
Profit after financial items for Q2 was -9,137 KSEK (vs. -2,923 KSEK); H1 was -16,502 KSEK (vs. -6,681 KSEK).
Cash and cash equivalents at quarter-end were 9,621 KSEK, up from 8,608 KSEK a year earlier but down from 11,259 KSEK at the previous quarter-end.
Outlook and guidance
Cost reduction measures targeting annual savings of SEK 27-36 million are underway, with further project funding sought to support operations through H1 2028.
Strategic focus is shifting to higher-margin XR and adjacent interactive entertainment opportunities, including PC, console, and enterprise partnerships.
- Sales fell 43% and losses widened as cost-saving measures and strategic shifts were implemented.BEYOND
Q1 2026 - EBITDA up 133% in Q4 2025, with strong cost control and major VR title set for 2026.BEYOND
Q4 2025 - Q3 2025 delivered stable recurring revenues, major project funding, and sets up for a strong Q4.BEYOND
Q3 2025 - Record EBITDA and improved margins achieved, with profitability targeted through new launches and financing.BEYOND
Q2 2025 - Revenue up 37% YTD, with strong game launches and high engagement driving future growth.BEYOND
Q3 2024 - Record H1 sales and a robust game pipeline set the stage for future growth.BEYOND
Q2 2024 - Revenue fell sharply, but new launches and financing position Beyond Frames for future growth.BEYOND
Q1 2025 - Record revenue and EBITDA growth, but deeper losses as new VR titles and IPs are developed.BEYOND
Q4 2024
Next Beyond Frames earnings date
Next Beyond Frames earnings date
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