Gaming Corps
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Gaming Corps (GCOR) investor relations material

Gaming Corps Q2 2026 earnings summary

Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.
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Q2 2026 earnings summary14 Aug, 2026

Executive summary

  • Net revenue for Q2 2026 reached 21.1 MSEK, up 106% year-over-year and 40% sequentially from Q1 2026.

  • Period result improved to -7.2 MSEK, a 35% improvement from the previous quarter.

  • Strategic partnership with Denwena/DEGEN Studios was terminated, expected to reduce costs in coming quarters.

  • Distribution expanded to over 2,310 online casinos across 50+ markets.

  • New partnerships signed with Entain, evoke plc, and Games Global.

Financial highlights

  • Net revenue: 21,083 KSEK in Q2 2026 vs. 10,240 KSEK in Q2 2025.

  • EBITDA: -5,753 KSEK in Q2 2026, improved from -7,844 KSEK in Q2 2025.

  • Operating result: -6,785 KSEK in Q2 2026, up from -9,496 KSEK in Q2 2025.

  • Net result: -7,217 KSEK in Q2 2026, improved from -7,950 KSEK in Q2 2025.

  • Cash and cash equivalents at period end: 1,458 KSEK.

Outlook and guidance

  • Continued strong revenue growth expected, with July 2026 showing robust figures.

  • Cost base anticipated to decrease due to partnership termination.

  • Planned increase in proprietary game releases to 2-4 per month from Q3 2026.

  • Focus on expanding presence among national lotteries and state-controlled operators.

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Frequently asked questions

Gaming Corps is a game development company that creates original content for both the gaming and iGaming industries. The company's gaming sector produces video games for computers, consoles, and mobile platforms, while its iGaming sector focuses on online gambling games, including various casino games. Gaming Corps operates development studios in Malta and Ukraine. The company is headquartered in Uppsala, Sweden, and its shares are listed on the Stockholm Stock Exchange.