Sports Entertainment Gaming Global Media
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Sports Entertainment Gaming Global Media (SEGG) investor relations material

Sports Entertainment Gaming Global Media Q2 2026 earnings summary

Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.
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Q2 2026 earnings summary2 Nov, 2026

Executive summary

  • Q2 revenue rose to $3.23M from $192K, primarily reflecting Veloce results consolidated from its February 17 acquisition; comparisons are affected by the acquisition and corrected prior-period figures.

  • Operating loss widened to $4.82M, while consolidated net loss narrowed to $2.46M, helped by $2.81M of other income, primarily from writing off time-barred liabilities.

  • Liquidity remains constrained: cash and restricted cash were $713K at June 30, and substantial doubt about the ability to continue as a going concern remains.

Financial highlights

  • Q2 revenue was $3.23M, up 1,584% YoY; cost of revenue was $2.29M and gross profit was $937K, up 3,129% YoY.

  • Q2 operating expenses rose 50% YoY to $5.76M; operating loss was $4.82M versus $3.82M, while net loss was $2.46M versus $3.86M.

  • H1 revenue was $4.43M, up 966% YoY; gross profit was $1.27M, operating loss $10.00M, and net loss $6.00M.

  • H1 net loss attributable to SEGG Media was $7.95M versus $6.92M; basic and diluted loss per share was $3.15 versus $18.38, with share amounts reflecting reverse splits.

  • H1 other income of $5.86M primarily reflected time-barred liability write-offs; a $4.85M noncash write-off also affected the operating cash-flow reconciliation.

Outlook and guidance

  • Additional operating losses are anticipated over the next 12 months; operations remain dependent on obtaining additional capital through equity, debt, or convertible debt financing.

  • Remainder-of-2026 priorities include growing revenue-generating businesses, supporting operations, improving financial reporting and operational processes, and managing liquidity and capital resources.

  • Expected capital uses over the next 12 months include working capital, operating businesses, acquisition obligations, technology and platform development, and sales and marketing.

  • Lottery.com’s affiliate model is expected to begin generating revenue in Q4; IGA is expected to fund market entry, licensing, marketing, and customer acquisition in initial Latin American and Canadian markets.

  • Sports.com Predict was taken offline in September to conserve resources amid reporting and capital constraints; a relaunch is intended when reporting is current and resources are sufficient.

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Frequently asked questions

Lottery.com Inc. is a technology company that provides a platform for purchasing lottery tickets and managing games online. It offers services to consumers and businesses, enabling remote participation in state-regulated lottery games. The company also develops international lottery-related technologies. The company is headquartered in Spicewood, Texas, and its shares are listed on the NASDAQ.