11 Bit Studios (11B) Q1 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q1 2025 earnings summary
30 Mar, 2026Executive summary
Revenue for Q1 2025 reached PLN 17.5 million, up 14.21% year-over-year, driven by last year's releases and business development activities, with 67% from proprietary titles and 33% from publishing.
EBITDA was PLN 2.21 million, but higher depreciation and FX losses led to an operating loss of PLN 2.37 million and a net loss of PLN 6.37 million.
Operating costs increased significantly due to higher royalties, license payments, depreciation, and marketing expenses.
Cash and cash equivalents increased to PLN 69.5 million, up 6.18% from year-end 2024.
High foreign exchange costs impacted results, with over 80% of revenue in USD and a 6% decline in the dollar's value.
Financial highlights
Revenue: PLN 17.5 million (Q1 2025), up 14% year-over-year.
EBITDA: PLN 2.21 million; Operating loss: PLN 2.37 million; Net loss: PLN 6.37 million.
Operating costs rose 30% year-over-year to PLN 221 million, mainly from royalties, licenses, and increased depreciation.
Depreciation and amortisation rose sharply to PLN 4.58 million due to new releases.
Cash conversion remains strong, with cash and equivalents at PLN 69.5 million.
Outlook and guidance
The Alters is set for release on 13 June 2025 across PC, Xbox X/S, and PS5, with strong marketing and Game Pass inclusion.
Confident that 2025 results will surpass 2024, supported by upcoming releases and strong wishlists for new titles.
Moonlighter 2 and Death Howl, both third-party titles, are scheduled for release in 2025.
Continued monetisation of existing portfolio and new DLCs for Frostpunk 2 expected to support results.
Long-term strategy focuses on new proprietary IP, platform games, and publishing expansion.
Latest events from 11 Bit Studios
- Revenue up 90% to PLN 58m in H1 2025; net profit PLN 8.5m; strong new releases.11B
Q2 202530 Mar 2026 - Record-breaking profit and revenue surge, led by Frostpunk 2 and strong publishing results.11B
Q3 202430 Mar 2026 - Record revenue, new three-pillar strategy, and up to seven games in parallel for 2025.11B
Investor Update3 Feb 2026 - Revenue and profit declined year-over-year, but major new releases and DLCs are set to drive Q4 growth.11B
Q3 20251 Dec 2025 - Record revenue growth driven by Frostpunk 2 offset by major one-off impairment losses.11B
Q4 202410 Nov 2025 - Revenue up 24% but higher costs led to a net loss; major game launches expected to drive growth.11B
Q2 202413 Jun 2025