Logotype for China Literature Limited

China Literature (772) H1 2026 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for China Literature Limited

H1 2026 earnings summary

16 Sep, 2026

Executive summary

  • Revenue grew 10.7% year-over-year to RMB3,531.4 million in H1 2026, driven by strong IP operations, short drama, AI-animated drama, and merchandise growth, despite a decline in online business revenues.

  • Net profit attributable to equity holders dropped 84.1% year-over-year to RMB135.4 million, mainly due to a RMB300 million tax-related impact and absence of prior year one-off gains.

  • Non-IFRS net profit attributable to equity holders was RMB258.8 million, down 49% year-over-year.

  • AI integration accelerated content production, with over 1,000 titles adapted into AI-animated dramas and 30,000+ AI-translated works on WebNovel, contributing 40% of novel revenue.

  • Strategic focus on premium content, ecosystem expansion, and global growth, leveraging a vast IP library and creator network.

Financial highlights

  • Gross profit increased 11.1% year-over-year to RMB1,792.1 million; gross margin stable at 50.7%.

  • Operating profit fell 69.1% year-over-year to RMB270.8 million; EBITDA was RMB302.6 million, with adjusted EBITDA margin at 10.9%.

  • Online business revenue declined 7.3% year-over-year to RMB1,840.0 million, while IP operations and others surged 40.3% to RMB1,691.4 million.

  • Merchandise GMV reached RMB780 million, up over 60% year-over-year.

  • Cost of revenues rose 10.2% year-over-year, mainly due to higher production costs for short dramas and AI-animated content.

Outlook and guidance

  • Plans to produce at least 200 short dramas in 2026, a 70% year-over-year increase, and premium AI-animated drama production capacity exceeds 100 titles.

  • Overseas business to launch over 1,000 AI-animated drama titles and expand original local IP adaptations.

  • Management emphasizes AI-driven global expansion and continued investment in original creators and technology.

  • Game licensing to contribute recurring revenue, with several major titles launching in H2 2026.

  • Merchandise business to focus on product iteration, channel expansion, and operational efficiency for sustainable growth.

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