DoubleUGames (192080) Q1 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q1 2026 earnings summary
10 Sep, 2026Executive summary
Q1 2026 achieved record consolidated revenue of KRW 205 billion, up 2.6% QoQ and 26.6% YoY, driven by growth in social casino, iGaming, and casual games.
EBITDA reached KRW 75.1 billion and operating profit KRW 68.5 billion, both at all-time highs, with all business segments profitable.
Net income attributable to controlling interests was KRW 56.51 billion, with basic EPS of KRW 2,931.
DTC revenue share for social casino nearly quadrupled YoY to 38.7%, accelerating profitability.
Completed acquisitions of Paxie Games and WHOW Games, expanding the casual and social casino portfolio.
Financial highlights
Revenue for Q1 2026 was KRW 205.0 billion, up from KRW 199.8 billion in 4Q25 and KRW 162.0 billion in 1Q25.
EBITDA margin improved to 36.6%, and operating profit margin reached 33.4%.
Net profit was KRW 73.5 billion with a 35.9% margin, boosted by FX gains.
Cash and cash equivalents at end of Q1 2026 were KRW 674.7 billion, up from KRW 569.9 billion at end of 2025.
Total assets as of March 31, 2026: KRW 2,000.4 billion; total equity: KRW 1,775.5 billion.
Outlook and guidance
Profitability in casual and iGaming expected to be sustainable in Q2 2026, with AI-driven casual game expansion continuing to drive growth.
Short-term goal to increase DTC ratio by 10% in underperforming segments.
Ongoing integration of recent acquisitions and new in-house titles to drive revenue and market share.
Progress on DDI take-private transaction and resolution of dual-listing structure underway.
Latest events from DoubleUGames
- Record Q2 profit and revenue, led by iGaming and social casino, with strong cash reserves.192080
Q2 2024 - Q3 revenue rose 10.4% YOY with robust margins, higher cash, and expanded shareholder return plans.192080
Q3 2024 - Record revenue, profit, and dividend growth with strong iGaming and DTC momentum in 2024.192080
Q4 2024 - Q1 2025 revenue reached KRW 162B, driven by iGaming, DTC, and Paxie Games growth.192080
Q1 2025 - Q2 revenue up 5.4% YoY, with DTC, Whow Games, and new businesses driving future growth.192080
Q2 2025 - Record Q3 revenue and profit growth fueled by Social Casino, iGaming, and DTC channels.192080
Q3 2025 - Record revenue and EBITDA growth in 2025, driven by social casino and casual expansion.192080
Q4 2025 - Seventh straight record quarter with surging casual and DTC segments, strong margins, and cash.192080
Q2 2026