DoubleUGames (192080) Q2 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2026 earnings summary
17 Sep, 2026Executive summary
Achieved record-high revenue and profit for the seventh consecutive quarter, driven by strong growth in the casual segment and improved cost structure.
DTC (Direct-to-Consumer) revenue share reached 47.5%, significantly up YoY, enhancing profitability.
Casual segment became the second largest revenue contributor, surpassing iGaming for the first time, with AI-driven games accounting for 81% of segment revenue.
Operates a global gaming and iGaming business with 23 consolidated subsidiaries, expanding through M&A including SuprNation AB, Paxie Games, and WHOW Games.
Maintains a stable credit rating (A0, stable) and is listed on KOSPI since 2019.
Financial highlights
Q2 2026 consolidated operating revenue: KRW 210.6 billion, up 22.5% YoY and 2.8% QoQ; operating profit: KRW 70.1 billion, up 29% YoY.
H1 2026 cumulative operating revenue: KRW 415.6 billion, EBITDA: KRW 151.9 billion, up 24.5% and 30.5% YoY respectively.
Net income for Q2 2026: KRW 65.0 billion, up 97% YoY.
Cash and cash equivalents at June 2026: KRW 733.0 billion, up from KRW 569.9 billion at end-2025.
Dividend per share for FY2025: KRW 1,200; payout ratio: 17.6%.
Outlook and guidance
Expecting continued stabilization and growth in casual games for the second half of 2026, with further expansion of AI-driven titles.
Social casino and iGaming segments anticipated to maintain stable revenues, with seasonal boosts in Q4.
Targeting DTC revenue share in the mid-50% range by year-end.
Plans to expand the game portfolio via new in-house titles and further M&A.
Ongoing commitment to shareholder returns through buybacks and dividends.
Latest events from DoubleUGames
- Record Q2 profit and revenue, led by iGaming and social casino, with strong cash reserves.192080
Q2 2024 - Q3 revenue rose 10.4% YOY with robust margins, higher cash, and expanded shareholder return plans.192080
Q3 2024 - Record revenue, profit, and dividend growth with strong iGaming and DTC momentum in 2024.192080
Q4 2024 - Q1 2025 revenue reached KRW 162B, driven by iGaming, DTC, and Paxie Games growth.192080
Q1 2025 - Q2 revenue up 5.4% YoY, with DTC, Whow Games, and new businesses driving future growth.192080
Q2 2025 - Record Q3 revenue and profit growth fueled by Social Casino, iGaming, and DTC channels.192080
Q3 2025 - Record revenue and EBITDA growth in 2025, driven by social casino and casual expansion.192080
Q4 2025 - Record Q1 revenue and profit driven by AI, DTC growth, and portfolio expansion.192080
Q1 2026