East Side Games Group (EAGR) Q3 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q3 2026 earnings summary
12 Nov, 2026Executive summary
Q3 2026 revenue was $10.79M, down 46% YoY; Adjusted EBITDA was $1.59M versus a $3.00M loss in Q3 2025, supported by a $2.2M development milestone and lower user-acquisition spend.
Net loss narrowed to $485K from $6.44M in Q3 2025; 9M revenue was $33.56M and net loss was $8.63M.
Priorities include profitability, cash generation, debt reduction, and investment in high-return core games and newer titles.
Financial highlights
Q3 revenue was $10.79M and Adjusted EBITDA was $1.59M; excluding the $2.2M milestone, revenue was $8.6M and Adjusted EBITDA was $617K.
Q3 Adjusted EBITDA margin was 14.8%, versus negative 15% in Q3 2025; excluding the milestone, Q3 margin was 7.2%.
Q3 gross profit was $7.42M; 9M gross profit was $20.98M and gross margin was 62.5%.
Q3 gaming revenue was $8.46M and advertising revenue was $2.33M; 9M revenue was $33.56M.
9M transaction, litigation and restructuring charges totaled $5.46M, including $4.52M in litigation costs.
Outlook and guidance
Q4 Adjusted EBITDA margin is expected to soften as user-acquisition spending increases, with targeted 60–90-day paybacks; investment is intended to support future audience recovery and returns.
Priorities for the remainder of 2026 include positive Adjusted EBITDA, cash generation, debt paydown, and rebuilding cash reserves.
Newer titles are expected to become a meaningful revenue contributor and a primary base-business growth catalyst in 2027.
A new match game is planned for a Q4 Canada soft launch ahead of a 2027 global launch; Trailer Park Boys: Get Merged is scheduled for global launch in H1 2027.
Fully funded development and platform partnership work may generate milestone payments based on project progress, not a regular schedule.
Latest events from East Side Games Group
- Revenue fell 46% YoY, but margin and capital efficiency improved in Q2 2026.EAGR
Q2 2026 - EBITDA margin rose to 14% as revenue fell 32% and DTC revenue and cost cuts improved outlook.EAGR
Q1 2026 - 2025 revenue reached $77.6M; 2026 targets improved margins and profitability.EAGR
Q4 2025 - Match titles drove growth and user gains, with profitability expected to return by mid-2026.EAGR
Q3 2025 - RuPaul's Match Queen led Q2 growth, with new launches set to drive H2 2025 expansion.EAGR
Q2 2025 - Q3 saw revenue and profit growth, strong cash, and new launches driving future expansion.EAGR
Q3 2024 - Q2 revenue reached CAD 20.5 million with robust margins, new launches, and record engagement.EAGR
Q2 2024 - Q1 2025 saw strong core game performance, $18.5M revenue, and new title momentum.EAGR
Q1 2025 - 2024 revenue hit $83M with 14% margin and new titles set to drive 2025 growth.EAGR
Q4 2024