Gaming Realms (GMR) H2 2025 earnings summary
Event summary combining transcript, slides, and related documents.
H2 2025 earnings summary
9 Apr, 2026Executive summary
Revenue grew 10% year-over-year to £31.4 million, with Adjusted EBITDA up 15% to £15 million, driven by strong performance in North America and ongoing expansion into new regulated markets.
The business model centers on content licensing, leveraging the Slingo IP, with additional revenue from brand licensing and social gaming.
Unique players increased 22% to 6.9 million, reflecting growing engagement and market reach.
Expanded into 32 regulated markets, including Brazil, South Africa, Switzerland, and Peru, with over 250 distribution partners.
Strong cash generation and a robust balance sheet support ongoing investment and shareholder returns.
Financial highlights
Revenue increased 10% to £31.4 million; Adjusted EBITDA rose 15% to £15 million compared to 2024.
North America accounted for 63% of content licensing revenue, with U.S. and Canada revenues up 23% and 31% respectively (constant currency).
Free cash flow of £4.3 million after £8.2 million capital investment and £2.8 million share buybacks; year-end cash balance at £17.8 million.
Over £7.4 billion in bets placed across the platform in 2025.
Profit before tax increased 5% to £8.8 million.
Outlook and guidance
2026 Adjusted EBITDA consensus is £14.7 million, slightly below 2025 due to increased U.K. Remote Gaming Duty; underlying growth remains strong.
Content licensing revenues in Jan-Feb 2026 were 8% ahead of the same period in 2025 (10% constant currency).
CapEx growth expected to normalize to mid-teens percentage in 2026, reflecting full-year impact of prior investments.
Effective tax rate expected to align with U.K. standard of 25% going forward.
Continued investment in content innovation, market-specific products, and global distribution.
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