Kakao Games (293490) Q2 2024 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2024 earnings summary
11 Sep, 2026Executive summary
Q2 2024 consolidated revenue fell 13% year-on-year and 4% quarter-on-quarter to KRW 235.6 billion, mainly due to underperformance of new game titles and continued losses from Kakao VX, with net income turning to a deficit of -11.7 billion Won.
Operating profit dropped 89% year-on-year and 77% quarter-on-quarter to KRW 2.8 billion, reflecting sluggish new title launches and ongoing losses.
Operates as a comprehensive game company, developing and publishing PC, mobile, and blockchain games, with additional business in golf and wireless communication devices.
Financial highlights
Q2 2024 revenue: KRW 235.6 billion (YoY -13.1%, QoQ -4.3%); operating profit: KRW 2.8 billion (YoY -89.4%, QoQ -77.2%); net income: -KRW 11.7 billion.
PC game revenue rose 37% year-on-year and 5% quarter-on-quarter to KRW 16.3 billion, driven by successful PUBG collaborations.
Mobile game revenue declined 22% year-on-year and 17% quarter-on-quarter to KRW 134.5 billion, as focus shifted to user retention.
Other revenue increased 22% quarter-on-quarter but fell 3% year-on-year to KRW 84.8 billion, with Kakao VX contributing KRW 36 billion and Sena Technologies KRW 48.8 billion.
Operating expenses decreased 5% year-on-year and 1% quarter-on-quarter to KRW 232.8 billion; labor costs fell 3% year-on-year and 5% quarter-on-quarter to KRW 52 billion.
Outlook and guidance
Multiple new titles scheduled for release from Q3 2024 through FY2026, including Chrono Odyssey, ArcheAge 2, and Path of Exile 2, targeting global expansion and genre crossover appeal.
Focus on expanding global publishing, especially for blockchain and Web 3.0 games, and ongoing investment in R&D, AI, and new business areas.
Marketing costs to remain controlled at around 6% of revenue for the year.
Latest events from Kakao Games
- Q3 2024 revenue and profit fell sharply, but PC game growth and global expansion plans continue.293490
Q3 2024 - Revenue and profit fell sharply in 2024, with recovery expected from new titles in 2025.293490
Q4 2024 - Q2 2025 revenue fell 24% year-over-year, but operating loss narrowed as new titles are planned.293490
Q2 2025 - Q1 2025 saw revenue and profit decline, with global launches planned to support recovery.293490
Q1 2025 - Q3 2025 revenue rebounded QoQ, net income turned positive, and PC game revenue surged.293490
Q3 2025 - FY25 saw steep revenue and profit declines, but AAA launches are set to drive recovery from late 2026.293490
Q4 2025 - Q1 2026 revenue fell to KRW 82.9B with a net loss of KRW 39.5B; global launches planned.293490
Q1 2026 - Q2 2026 revenue dropped 35% YoY, with losses narrowing and new titles expected to drive recovery.293490
Q2 2026