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Modern Times Group (MTG) CMD 2025 summary

Event summary combining transcript, slides, and related documents.

Logotype for Modern Times Group

CMD 2025 summary

21 Jul, 2026

Strategic transformation and growth ambitions

  • Transitioned to a two-district structure (Midcore and Casual) to unlock synergies, empower leadership, and accelerate organic and inorganic growth, with full implementation from January 2026.

  • Ambition to double company size and revenue over the mid to long term, targeting SEK 11.4–11.7bn for 2025, leveraging organic growth, platform synergies, and disciplined M&A.

  • Plarium acquisition doubled revenue, brought proprietary tech, and enabled a $20M+ cost efficiency program to be realized by end of 2026.

  • Exploring a potential IPO of PlaySimple in India to unlock M&A currency and drive consolidation in the Casual District, with MTG intending to remain majority owner.

  • Updated brand identity and internal engagement to reflect transformation and growth mindset.

Financial performance and guidance

  • Achieved >2x revenue and ~3x adjusted EBITDA since 2021, with three consecutive quarters of mid to high single-digit organic growth and Q2 2025 organic growth at 9%.

  • Updated 2025 guidance: organic growth 7–9%, total revenue SEK 11.4–11.7bn, and adjusted EBITDA margin 21–24%.

  • Medium-term guidance: 3–7% annual revenue growth, EBITDA margin above 24%, and unlevered cash conversion above 60%.

  • Announced SEK 400 million share buyback program running until May 2026, with strong cash generation supporting both acquisitions and shareholder returns.

  • Balance sheet expected to delever organically, maintaining net debt below 2.0x EBITDA.

Operational model and innovation

  • Midcore District (80% of revenue) leverages shared tech, unified analytics, and centralized marketing to drive efficiency and game performance, with a transformation program targeting over $20M in annualized cost savings by end of 2026.

  • Casual District, led by PlaySimple, focuses on operational excellence, platform scalability, and fast-follow strategy, with strong organic growth and cost efficiency from India base.

  • AI adoption across art, code, marketing, and analytics is driving faster iteration, cost savings, and improved hit rates for new games.

  • Direct-to-Consumer initiatives (web stores, proprietary platforms) aim to reduce platform fees, increase margins, and enable cross-promotion, with DTC share of revenues rising.

  • Disciplined approach to new game development, balancing passion and data-driven decision-making, with different launch cadences for Midcore (every 2–3 years) and Casual (multiple per year).

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