Modern Times Group (MTG) CMD 2025 summary
Event summary combining transcript, slides, and related documents.
CMD 2025 summary
12 Oct, 2025Strategic direction and transformation
Pursues a buy-and-build strategy, acquiring studios with evergreen games and strong financials, resulting in a global footprint and over 90 live games entertaining 9 million daily users.
Transformation includes integration of Plarium, creation of Midcore and Casual Districts, and a new district-based structure to unlock synergies and value, with implementation from January 2026.
Evolving brand and internal culture, engaging employees in rebranding and reinforcing commitment to growth and entertainment relevance.
Plans to expand the gaming village by welcoming new studios and potentially adding a third district.
Maintains disciplined M&A, capital allocation, and value creation, with a tenfold revenue growth track record over eight years.
Financial guidance and performance
2025 guidance: organic growth of 7–9%, total reported revenue of SEK 11.4–11.7 billion, and adjusted EBITDA margin of 21–24%.
Medium-term targets: organic growth of 3–7%, EBITDA margin above 24%, and unlevered cash conversion over 60%.
Achieved over 2x revenue and ~3x adjusted EBITDA since 2021, driven by capital recycling, strong cash generation, and minimal equity dilution.
Strong cash generation with SEK 14 billion generated since 2022, SEK 4 billion returned to shareholders, and SEK 10 billion invested in M&A.
Announced a SEK 400 million share buyback program running until 15 May 2026.
Business developments and operational initiatives
Midcore District leverages shared services, proprietary tech, and unified analytics/marketing platforms, targeting over USD 20 million in annualized cost savings by end of 2026.
Focus on evergreen titles like Raid: Shadow Legends and Forge of Empires, with long-term engagement and high monetization; new games pipeline aims for 2–4 soft launches per year.
Casual District, led by PlaySimple, is scaling through operational excellence, AI-driven platform, and localization, with ~60% revenue and ~145% DAU growth since acquisition.
AI adoption has reduced art creation time by up to 50%, increased code writing speed by 10%, and enabled rapid localization and marketing asset production.
Direct-to-consumer initiatives, including web stores and proprietary platforms, are expanding to reduce platform fees and improve margins, with DTC share of revenues growing.
Latest events from Modern Times Group
- Record revenue and EBITDA growth, driven by Plarium and strong organic performance.MTG
Q4 20255 Feb 2026 - Adjusted EBITDA up 7% to SEK 426m with a 30% margin; sales dipped 1%, outlook reaffirmed.MTG
Q2 20243 Feb 2026 - Q3 sales down 4% year-over-year, but sequential growth and strong UA spend support 2024 outlook.MTG
Q3 202418 Jan 2026 - Transformative acquisition doubles scale, adds top IPs, and cements global gaming leadership.MTG
M&A Announcement15 Jan 2026 - Q1 revenue rose 77% year-over-year, with 6% organic growth and a 24% EBITDA margin.MTG
Q1 202524 Dec 2025 - Record Q4 growth, profits, and Plarium acquisition drive outlook for further expansion.MTG
Q4 202423 Dec 2025 - Revenues doubled and adjusted EBITDA rose 50% in Q2, with 9% organic growth and guidance reaffirmed.MTG
Q2 202516 Nov 2025 - 15% organic growth and 23% EBITDA margin in Q3, with raised full-year guidance and transformation.MTG
Q3 202514 Nov 2025