Modern Times Group (MTG) CMD 2025 summary
Event summary combining transcript, slides, and related documents.
CMD 2025 summary
8 Jul, 2026Strategic transformation and growth ambitions
Announced a new operating model with two main divisions (Midcore and Casual Districts) to unlock synergies, empower studios, and double company size over the mid to long term, with a new district-based structure from January 2026.
Plarium acquisition brings scale, proprietary tech, and best-in-class talent, enabling rollout of shared platforms and cost efficiencies, including a $20 million+ cost-saving program by end of 2026.
Exploring a potential IPO of PlaySimple in India to unlock M&A currency and accelerate consolidation in the casual segment, with MTG intending to remain majority owner.
Focus on evergreen games and disciplined M&A, with six key studios and over 90 live games, generating $1 billion+ in annualized revenues and entertaining 9 million daily users.
Emphasis on organic growth, operational synergies, and leveraging shared tech and data to improve new game hit rates and fail faster.
Financial performance and guidance
Achieved three consecutive quarters of mid to high single-digit organic growth, with Q2 2025 organic growth at 9% and H1 EBITDA margin at 23%.
Updated 2025 guidance: organic growth of 7–9% (up from 3–7%), total reported revenue of SEK 11.4–11.7 billion, and adjusted EBITDA margin of 21–24%.
Medium-term targets: organic growth of 3–7% (double market rate), EBITDA margin above 24%, and unlevered cash conversion above 60%.
Strong cash generation and disciplined capital allocation, with SEK 14 billion generated since 2022, SEK 4 billion returned to shareholders, and SEK 10 billion deployed in M&A.
Announced a new SEK 400 million share buyback program running until 15 May 2026, supported by strong cash flows from evergreen IPs.
Operational model and innovation
Midcore District (80% of revenue) leverages shared services, unified analytics, and marketing platforms, targeting $20 million+ in cost savings and 2–4 new games in soft launch annually.
Casual District, led by PlaySimple, focuses on operational excellence, fast-follow strategy, and platform scalability, with 60% revenue and 145% DAU growth since acquisition.
AI adoption across art, code, marketing, and analytics is driving efficiency, faster iteration, and improved margins, with proprietary tools like Art Maker AI and agentic coding.
Direct-to-Consumer initiatives (web stores, Plarium Play, direct payments) are reducing platform fees, increasing monetization flexibility, and enabling cross-promotion.
New games pipeline is managed with a data-driven, fail-fast approach, balancing passion and discipline, and leveraging shared learnings and resources across studios.
Latest events from Modern Times Group
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Q3 20259 Jul 2026 - Record Q4 growth, strong cash flow, and Plarium deal set stage for transformative 2025.MTG
Q4 20248 Jul 2026 - AI-driven workflows cut costs, speed up development, and transform marketing and analytics.MTG
Corporate presentation7 May 2026 - Record Q1 with 14% pro forma growth, 25% EBITDA margin, and rapid AI and D2C expansion.MTG
Q1 202629 Apr 2026 - Record revenue and EBITDA growth, driven by Plarium and strong organic performance.MTG
Q4 20255 Feb 2026 - Adjusted EBITDA up 7% to SEK 426m with a 30% margin; sales dipped 1%, outlook reaffirmed.MTG
Q2 20243 Feb 2026 - Q3 sales down 4% year-over-year, but sequential growth and strong UA spend support 2024 outlook.MTG
Q3 202418 Jan 2026 - Transformative acquisition doubles scale, adds top IPs, and cements global gaming leadership.MTG
M&A Announcement15 Jan 2026 - Q1 revenue rose 77% year-over-year, with 6% organic growth and a 24% EBITDA margin.MTG
Q1 202524 Dec 2025