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PlaySide Studios (PLY) Trading update summary

Event summary combining transcript, slides, and related documents.

Logotype for PlaySide Studios Limited

Trading update summary

5 Oct, 2026

Launch performance

  • Since its 10 September 2026 launch on Steam, PlayStation and Xbox, Dumb Ways to Build sold an estimated 150,000 units, including co-operative Steam bundles.

  • Steam accounted for ~two-thirds of units sold; PlayStation and Xbox contributed ~one-third.

  • Estimated gross sales were US$1.0m (A$1.4m); net revenue after platform fees, VAT and returns was US$0.6m (A$0.9m), ahead of internal forecasts.

  • The title launched with ~100,000 Steam wishlists; Steam wishlists more than doubled after launch, with net wishlists across platforms exceeding 260,000.

  • More than 80% of Steam purchases came from players who had not wishlisted the game.

Player reception and engagement

  • Ratings reached 87% on Steam, 4.8/5 on the Xbox Store and 4.6/5 on the PlayStation Store.

  • Steam concurrent players peaked above 1,600 over launch weekend; engagement settled into a consistent pattern with pronounced weekend peaks.

  • Player feedback is informing post-launch plans, with new levels, expanded lobbies and user-generated content support planned.

Marketing and roadmap

  • Dumb Ways brand channels generated over 4m game views; brand and creator channels drove over 36m views, with Twitch viewership peaking above 57,000 concurrent viewers.

  • The game appeared in content from over 2,600 unique creators, with coverage including IGN, Loserfruit, Northernlion and Fuslie, plus PlayStation and Xbox social channels.

  • Near-term plans include new levels, multiplayer beyond the current four-player limit and tools for players to build their own levels.

  • Developed using existing Dumb Ways assets, the game enabled a rapid path to market; management said first-month performance exceeded internal forecasts and expected continued sales through the financial year.

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