PlaySide Studios (PLY) Trading update summary
Event summary combining transcript, slides, and related documents.
Trading update summary
5 Oct, 2026Launch performance
Since its 10 September 2026 launch on Steam, PlayStation and Xbox, Dumb Ways to Build sold an estimated 150,000 units, including co-operative Steam bundles.
Steam accounted for ~two-thirds of units sold; PlayStation and Xbox contributed ~one-third.
Estimated gross sales were US$1.0m (A$1.4m); net revenue after platform fees, VAT and returns was US$0.6m (A$0.9m), ahead of internal forecasts.
The title launched with ~100,000 Steam wishlists; Steam wishlists more than doubled after launch, with net wishlists across platforms exceeding 260,000.
More than 80% of Steam purchases came from players who had not wishlisted the game.
Player reception and engagement
Ratings reached 87% on Steam, 4.8/5 on the Xbox Store and 4.6/5 on the PlayStation Store.
Steam concurrent players peaked above 1,600 over launch weekend; engagement settled into a consistent pattern with pronounced weekend peaks.
Player feedback is informing post-launch plans, with new levels, expanded lobbies and user-generated content support planned.
Marketing and roadmap
Dumb Ways brand channels generated over 4m game views; brand and creator channels drove over 36m views, with Twitch viewership peaking above 57,000 concurrent viewers.
The game appeared in content from over 2,600 unique creators, with coverage including IGN, Loserfruit, Northernlion and Fuslie, plus PlayStation and Xbox social channels.
Near-term plans include new levels, multiplayer beyond the current four-player limit and tools for players to build their own levels.
Developed using existing Dumb Ways assets, the game enabled a rapid path to market; management said first-month performance exceeded internal forecasts and expected continued sales through the financial year.
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