Playstudios (MYPS) Q2 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2025 earnings summary
23 Nov, 2025Executive summary
Q2 2025 revenue was $59.3M, down 18.3% year-over-year, with a net loss of $2.9M compared to a $2.6M loss in Q2 2024.
Market disruption from sweepstakes-based social casinos led to DAU and MAU declines across core and casual portfolios.
Strategic focus on sweepstakes expansion, direct-to-consumer growth, new game launches (notably Tetris Block Party), and modernizing core games.
Operating expenses decreased 17.9% year-over-year, driven by lower user acquisition, employee, and restructuring costs.
Early signals from sweepstakes and D2C channels are positive, validating the current reinvention strategy.
Financial highlights
Q2 2025 net revenue: $59.3M (down 18.3% year-over-year); net loss: $2.9M; adjusted EBITDA: $10.7M (18.1% margin), down from $14.1M (19.5%) in Q2 2024.
DAU fell to 2.3M (down 27.1% year-over-year); MAU dropped to 10M; ARPDAU rose to $0.28, up 12% year-over-year.
Direct-to-consumer revenue reached $6.7M, up 107% year-over-year and 34% sequentially, now 13.9% of total in-app purchase revenue.
Cash and cash equivalents stood at $112.9M as of June 30, 2025, with no debt and $81M credit facility undrawn.
Stock repurchases totaled 2.3M shares in Q2 2025, with $40M remaining authorized for buybacks.
Outlook and guidance
Maintains full-year 2025 guidance: net revenue $250–$270M, Consolidated AEBITDA $45–$55M.
Q3 is expected to be similar to Q2, with no meaningful differences anticipated.
Management expects existing cash, cash flow, and credit facility to fund operations and capital expenditures for at least the next 12 months.
Continued focus on executing strategic initiatives to restore business momentum and invest in new game development.
Expects external launch of sweepstakes promotions and Tetris Block Party in Q4 2025.
Latest events from Playstudios
- Revenue fell but cost savings, DTC growth, and new initiatives support future prospects.MYPS
Q4 202516 Mar 2026 - Q2 revenue fell 6.7% as net loss widened, but casual games and loyalty engagement grew.MYPS
Q2 20242 Feb 2026 - Expanding playAWARDS and Tetris, with strong cash flow fueling growth and buybacks.MYPS
The 14th Annual East Coast IDEAS Conference1 Feb 2026 - Adjusted EBITDA rose 8% and margin hit 20.5% despite a 6.1% revenue decline and restructuring.MYPS
Q3 202417 Jan 2026 - Met guidance despite revenue and user declines; restructuring and new initiatives target 2025 growth.MYPS
Q4 202425 Dec 2025 - Shareholders will vote on director elections and auditor ratification at the July 2025 virtual meeting.MYPS
Proxy Filing2 Dec 2025 - Majority voting power assures board proposals' passage at the 2025 virtual annual meeting.MYPS
Proxy Filing2 Dec 2025 - Revenue fell 19% to $62.7M, net loss widened, but DTC sales and margins improved.MYPS
Q1 202524 Nov 2025 - Q3 revenue dropped 19% and net loss widened, but direct-to-consumer revenue jumped 48%.MYPS
Q3 202513 Nov 2025