Logotype for Pullup Entertainment Société anonyme

Pullup Entertainment (ALPUL) H2 2026 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Pullup Entertainment Société anonyme

H2 2026 earnings summary

15 Jun, 2026

Executive summary

  • FY 2025/26 revenue reached €281.4 million, a record for a year without a major new Warhammer release, but represented a 27.8%–28% decline year-over-year due to lower new release revenue, partially offset by a strong back catalogue.

  • Adjusted EBIT dropped 79% to €12.6 million, in line with revised guidance, while EBITDA was €79.6 million.

  • Net loss was €12.8–12.9 million, compared to a profit in the prior year, reflecting lower sales and restructuring costs.

  • Twelve games were released with an average 84% Steam satisfaction rate and strong Metacritic rankings.

  • The company is focusing on expanding publishing, internalizing high-value assets, and a robust pipeline with over 10 titles for FY 2026/27 and 15 core projects in development.

Financial highlights

  • Back catalogue revenue surged 52.9%–53% to €189 million, nearly triple FY 2022/23, now representing 67% of total revenue.

  • New release revenue fell 68% to €82.3 million, with most Q4 sales materializing late in March.

  • Gross margin was €68.3 million (24%), down from €115.3 million (30%) year-over-year, impacted by lower new release revenue and accelerated depreciation.

  • Operating cash flow was €6.5 million, with €52 million in cash and cash equivalents at year-end.

  • Net debt increased to €85.7–86 million from €70.1 million at the previous year-end.

Outlook and guidance

  • Over 10 titles planned for release in FY 2026/27, including major launches and new IPs, with a continued focus on back catalogue contributions.

  • No new guidance provided for the current fiscal year due to intense market competition.

  • Consensus for FY 2027 adjusted EBIT at €21 million aligns with internal budget but is sensitive to release schedule.

  • Strategic selectivity and rationalization will reduce videogame CAPEX to €70–80 million per year.

  • The development pipeline beyond FY 2026/27 includes around 15 core titles, with a focus on proprietary IP.

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