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Pullup Entertainment (ALPUL) H2 23/24 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Pullup Entertainment Société anonyme

H2 23/24 earnings summary

10 Sep, 2026

Executive summary

  • FY 2023/24 featured consolidation, integration of new entities, and a focus on optimizing operations in a competitive industry, including a new name, business divisions, and key management appointments.

  • Revenue reached €187.3 million, with EBITDA at €65.2 million and EBITA nearly break-even at -€0.3 million, reflecting restructuring and new organization.

  • Acquisition of Dovetail Games and creation of Scripteam expanded recurring revenue streams and IP-based audiovisual production.

  • Two major game launches were delayed, impacting new release revenue, but back-catalog performance was robust, representing 66% of total revenue.

  • 11 group-wide launches, two new associate studios, and strategic minority stakes in RUNDISC and UPPERCUT GAMES enhanced the portfolio.

Financial highlights

  • Net revenue: €187.3m, down 4% year-over-year; back-catalog revenue up 89% to €123.5m, new releases at €53.6m.

  • EBITDA: €65.2m (35% of revenue), up from €60.3m; EBITA: -€0.3m, improved from -€4.5m.

  • Gross margin at 24%, down from 37% prior year due to fewer blockbuster launches and increased operating costs.

  • Group net income: -€19.9m, compared to €7.3m profit last year; net debt increased to €132.6m from €27m.

  • Closing cash balance: €17.9m as of March 31, 2024, with €30m in undrawn credit lines available.

Outlook and guidance

  • FY25 market expected to remain flat, with extra content offsetting base game revenue decline; console install base projected to grow by 16%.

  • Major upcoming releases include Warhammer 40,000: Space Marine 2 (Sept 2024), Metal Slug Tactics, and several new simulation titles.

  • 26 projects in co- and own-IP and 33 live games planned for launch over the next three years; over 60 projects in the pipeline.

  • Mid-term target: 50% of sales from own or co-owned IP, with a focus on recurring revenue and niche segments.

  • Additional content and audiovisual adaptations expected to support growth.

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