Roblox (RBLX) Q1 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q1 2026 earnings summary
3 May, 2026Executive summary
Revenue reached $1.44 billion in Q1 2026, up 39% year-over-year, with bookings at $1.73 billion, up 43%, both exceeding long-term growth targets.
Operating cash flow was $629 million and free cash flow $596 million, up 42% and 40% year-over-year, respectively.
Net loss attributable to common stockholders was $246 million, while adjusted EBITDA rose 71% year-over-year to $99 million.
DAUs hit 132 million, up 35% year-over-year, with international DAUs up 40% and monthly unique payers rising 52% to 31 million.
Significant investments in safety, including global rollout of age checks and new account types for children and teens, are impacting short-term growth.
Financial highlights
Revenue grew 39% year-over-year to $1.44 billion; bookings up 43% to $1.73 billion.
Adjusted EBITDA was $99 million, up from $58 million in Q1 2025; net loss was $246 million.
Free cash flow: $596 million (+40% YoY); net cash from operations: $629 million (+42% YoY).
Cash, cash equivalents, and investments totaled $6.2 billion at quarter-end.
Engagement and monetization metrics remained stable compared to the prior year.
Outlook and guidance
Full-year revenue growth guidance revised to 20%-25%; bookings growth guidance lowered to 8%-12%.
Q2 2026 revenue guidance: $1.39B–$1.45B (+29–34% YoY); bookings: $1.55B–$1.61B (+8–12% YoY).
DAU expected to contract between Q1 and Q2, returning to sequential growth in Q3.
Margin reduction expected due to lower bookings and incremental investments in AI and DevEx for 18+ users.
Management expects continued investment in creator community, safety, and infrastructure.
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