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Roblox (RBLX) investor relations material
Roblox Q3 2026 earnings summary
Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.Executive summary
Q3 revenue rose 16% YoY to $1.572B; bookings fell 12% to $1.697B, while net loss narrowed to $230M from $258M.
Bookings exceeded the high end of guidance; seasonally adjusted retention was highest since 2021.
Average DAUs were 138M, down 9% YoY; hours engaged were 29B, down 15%.
Growth plans emphasize AI-enabled creation, broader 18+ adoption, discovery and distribution initiatives.
Financial highlights
Q3 operating loss was $283M versus $296M; Adjusted EBITDA rose to $138M from $46M, including $49M of legal settlement expenses and $7M of other charges.
Operating cash flow was $395M, down 28% YoY; free cash flow was $364M, down 18%.
Cost of revenue was $294M, up 7%; developer exchange fees were $363M, down 6%; infrastructure and trust & safety expense was $134M, up 24%.
9M revenue rose 29% to $4.483B; bookings increased to $4.985B from $4.567B, and net loss narrowed to $663M from $754M.
9M operating cash flow was $1.342B and free cash flow was $1.254B, versus $1.189B and $1.046B in 9M 2025.
Outlook and guidance
Q4 revenue guidance is $1.470B–$1.580B, up 4%–12% YoY; bookings guidance is $1.890B–$2.000B, down 10%–15%.
Q4 net loss guidance is $363M–$423M; Adjusted EBITDA guidance is a loss of $10M–$70M.
Q4 operating cash flow guidance is $190M–$275M; $380M of capital expenditure and intangible asset purchases implies negative free cash flow of $105M–$190M.
Q4 bookings assumptions include seasonal DAU declines, no repeat of recent hit-game or Halloween strength, and no near-term monetization improvement; GTA's impact is uncertain.
Q4 infrastructure expense is expected to rise for AI initiatives; FY CapEx is projected at $468M, the low end of beginning-of-year expectations.
- Collaborative tools, intelligent creation, and engine upgrades drive platform innovation and creator empowerment.RBLX
Roblox Developers Conference Keynote - Revenue up 36% to $1.5B, net loss narrows, and $380M in shares repurchased.RBLX
Q2 2026 - All proposals, including director elections and reincorporation, were approved by majority vote.RBLX
AGM 2025 - Roblox unveiled robust user and creator growth, new tech, and expanded monetization at RDC 2024.RBLX
Roblox Developers Conference - All proposals passed, including director elections and auditor ratification, with no stockholder questions.RBLX
AGM 2026 - Revenue up 39% to $1.44B; bookings, DAUs, and legal costs all increased, with guidance reduced.RBLX
Q1 2026 - Strong growth, equity-driven executive pay, and robust governance highlight this year's proxy.RBLX
Proxy filing - Q2 2025 revenue up 21% to $1.08B, bookings up 51%, DAUs 111.8M, net loss $279.8M.RBLX
Q2 2025 - Revenue, bookings, and user engagement surged, with strong cash flow and robust 2025 outlook.RBLX
Q1 2025
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Frequently asked questions
Building a Business Block by Block
Roblox is an online platform and community that allows users to create, share, and play games and virtual experiences. Roblox, the company, was founded in 2004 and has since become one of the largest user-generated content platforms in the world. With millions of active users, Roblox offers a diverse range of games and experiences across various genres, created by both professional developers and individual users. The platform provides tools and resources for users to build their own games and interact with other players in a social environment. Roblox is accessible on various devices and has gained popularity, particularly among younger audiences, as a platform for creativity, socializing, and immersive gaming experiences.
Born from an educational tool
Roblox was founded in 2004 by David Baszucki and Erik Cassel under the name "DynaBlocks" before it was later renamed to Roblox. Initially, it was created as a physics-based educational tool, allowing users to build and interact with virtual objects. Over time, Roblox evolved into a user-generated online gaming platform, where players could create their own games and experiences. The platform gained significant popularity, attracting millions of users, and experienced rapid growth, especially among younger demographics. Roblox went public on the New York Stock Exchange through a direct listing in 2021.
The game itself
Roblox is an online gaming platform that allows users to play, create, and share their own virtual worlds and games. Players can explore a vast array of user-generated content and participate in various activities, such as role-playing, building, and competing with others. The platform provides a wide range of tools and resources for creation, enabling users to design their own games. Roblox operates on a social and interactive basis fostering a community-driven environment where players can connect and collaborate and this has been a big part of its success. Roblox has become a mainstay in the gaming community, but unlike other companies such as Ubisoft, EA, and Take-Two Interactive Roblox is laser-focused on one title.
How Roblox makes its money
Roblox generates revenue primarily through its virtual economy, driven by the sale of virtual in-game items and accessories. Players can purchase these items using Robux, the platform's virtual currency, which can be obtained through various means, including purchasing with real money or participating in the Roblox Developer Exchange program. In addition to virtual transactions, Roblox incorporates advertising within its platform, providing opportunities for brands to reach its extensive user base. Furthermore, Roblox offers a premium subscription service called Roblox Premium, providing subscribers with exclusive benefits, such as a monthly Robux allowance and access to premium features within the game.
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