Solid Clouds (SOLID) Investor presentation summary
Event summary combining transcript, slides, and related documents.
Investor presentation summary
30 Mar, 2026Product launch and market reception
Starborne Frontiers launched in April 2024 on Android, iOS, PC, and Steam, receiving 4.5+ star ratings and a Nordic Game Awards nomination.
The game has been featured by Apple and Google, boosting organic installs by up to 5x and adding about 25,000 new players.
Cross-platform hero collector with regular expansions and live service updates to maintain engagement.
User growth and engagement
Monthly Active Users (MAU) grew from 5,446 in January 2024 to 24,651 in March 2025.
Over 3.8 million PvP battles fought, with significant enhancements to social and PvP features.
Discord community expanded from 850 to 6,527 members, with increased event engagement and community-driven initiatives.
Revenue and monetization
Revenue and Daily Active Users (DAU) have increased since launch, with a focus on acquiring high-value players in Western markets.
14,200 paying users from April 2024 to March 2025, with 47.3% spending under $5 but high-value spenders contributing most revenue.
Majority of revenue (59.9%) from Google Play, followed by Apple App Store (23.9%) and Steam/PC (16.2%).
Latest events from Solid Clouds
- Starborne Frontiers outpaces benchmarks in growth, monetization, and engagement, with strong 2025 prospects.SOLID
Investor presentation30 Mar 2026 - Strong user engagement and ROAS support profitable growth, with milestones projected for 2026.SOLID
Investor presentation16 Mar 2026 - Revenue doubled but losses persisted; recovery expected as advertising restarts.SOLID
H1 202529 Aug 2025 - Net loss increased despite higher revenues; further capital raising planned for game launch.SOLID
H1 202413 Jun 2025 - Revenue and user growth surged, but losses widened and liquidity risks persist.SOLID
H2 20245 Jun 2025