Morgan Stanley Technology, Media & Telecom Conference 2026
Logotype for WEBTOON Entertainment Inc

WEBTOON Entertainment (WBTN) Morgan Stanley Technology, Media & Telecom Conference 2026 summary

Event summary combining transcript, slides, and related documents.

Logotype for WEBTOON Entertainment Inc

Morgan Stanley Technology, Media & Telecom Conference 2026 summary

5 Mar, 2026

Platform overview and user engagement

  • Over 24 million creators use the CANVAS platform, enabling global storytelling and creator success stories like Lore Olympus being adapted by Amazon Prime.

  • 163 million monthly active users spend 30-60 minutes daily, with an average ARPU of $12, and the business operates in over 150 countries with $1.4 billion in annual revenue.

  • Positive operating cash flow and dominant positions in Korea and Japan, with Japan now contributing about 45% of total revenue and showing strong ARPU and user growth.

  • Gen Z and Gen Alpha drive engagement, seeking original stories and community, supported by partnerships with major IP holders like Disney and IDW.

  • AI personalization and technology investments are expanding successful features from Korea to other markets, with leadership changes to accelerate global growth.

Growth levers and market expansion

  • Korea shows 50% market penetration with continued MPU and ARPU growth, leveraging a unique content generation engine and community features.

  • Japan, with under 20% penetration, has high ARPU and a strong digital content culture, positioning it as a major future growth engine.

  • Both Korea and Japan have significant room for further growth in users and revenue.

Strategic partnerships and content ecosystem

  • Partnerships with Disney, Warner, and IDW enhance the platform's appeal for creators and consumers, with top creators earning over $1 million annually.

  • Disney collaboration includes 12 reformatted titles and a new consumer app launching by year-end, expanding access to 35,000+ stories.

  • AI is used to fight piracy, personalize recommendations, and identify potential hits for adaptation, strengthening the platform's ecosystem.

  • 20 anime projects are in development in Japan, with plans for broader content distribution across platforms.

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