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37 Interactive Entertainment Network Technology Group (002555) investor relations material
37 Interactive Entertainment Network Technology Group Q3 2026 earnings summary
Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.Executive summary
Q3 revenue was ¥4.09bn, up 2.93% YoY and 15.11% QoQ; net loss attributable to shareholders was ¥295.9m, while adjusted net profit was ¥180.9m, down 79.28% YoY.
For 9M 2026, revenue was ¥11.37bn, down 8.79% YoY; net profit was ¥1.47bn, down 37.29%, and adjusted net profit was ¥1.20bn, down 47.03%.
Strategy, casual and overseas businesses expanded strongly, while new-game marketing investment and non-recurring investment losses weighed on quarterly profit.
Financial highlights
Q3 attributable net loss was ¥295.9m; Q3 adjusted net profit was ¥180.9m, down 79.28% YoY.
9M attributable net profit was ¥1.47bn, down 37.29% YoY; 9M adjusted net profit was ¥1.20bn, down 47.03%.
Q3 non-recurring items totaled a net loss of ¥476.8m; 9M non-recurring items totaled a net gain of ¥273.1m.
9M R&D expense reached ¥616m, up 20.25% YoY; selling expense was ¥6.45bn, up from ¥6.20bn in the prior-year period.
Outlook and guidance
Long-cycle titles Last Asylum: Plague, Z Route: Redemption and Dreaming Back to the Legend of Zhen Huan have potential lifecycles of 5–10 years, supporting steadier revenue and profit over time.
New-title traction drove Q3 revenue growth, with further revenue improvement expected as these releases continue to contribute; front-loaded promotion may weigh on near-term profit.
- Net profit surged 26.14% despite a 14.28% revenue drop, with overseas growth and strong cost control.002555
Q2 2026 - Net profit jumped 59.02% year-over-year on strong new games and investment gains.002555
Q1 2026 - Net profit rose 8.5% to ¥2.90B in 2025, with strong cash flow and robust AI-driven operations.002555
H2 2025 - Q3 net profit jumped 49.24% year-over-year, driven by new games and strategic execution.002555
Q3 2025 - Net profit grew 10.72% to ¥1.40B despite an 8.08% revenue drop, with strong overseas and AI gains.002555
H1 2025 - Net profit fell 34.51% in Q3 2024 as higher marketing costs offset new game revenue.002555
Q3 2024 - Revenue up 18.96% to ¥9.23B, net profit up 3.15%, mobile games drive growth.002555
H1 2024 - Revenue up 5.4% to ¥17.44B, net profit stable, four cash dividends, strong mobile games.002555
H2 2024 - Revenue and profit fell year-over-year, but new games and share buyback bolster future outlook.002555
Q1 2025
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