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Funko (FNKO) investor relations material

Funko Q3 2026 earnings summary

Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.
Logotype for Funko Inc
Q3 2026 earnings summary5 Nov, 2026

Executive summary

  • Q3 net sales rose 3.0% YoY to $258.3M; gross margin reached 45.2% and Adjusted EBITDA was $32.1M, above expectations.

  • Net income was $7.5M vs. $0.9M in Q3 2025; Core Collectibles grew while lower Loungefly sales partly offset gains.

  • FY26 sales, gross-margin and Adjusted EBITDA guidance was reiterated; Adjusted EBITDA outlook includes a $25.4M tariff-related benefit.

Financial highlights

  • Net sales were $258.3M vs. $250.9M; operating income was $15.0M vs. $6.4M, and diluted EPS was $0.13 vs. $0.02.

  • Gross margin was 45.2% vs. 40.2%, helped by lower tariffs, minimum guaranteed royalties, royalty-audit accrual adjustments, and freight and shipping costs.

  • Adjusted EBITDA was $32.1M vs. $24.4M, with a 12.4% margin vs. 9.7%; adjusted net income was $9.2M vs. $3.2M.

  • Nine-month net income was $4.8M vs. a $68.1M loss; results included a $25.4M pre-tax tariff-recovery benefit in cost of sales.

Outlook and guidance

  • FY26 net sales guidance remained flat to up 3%; Core Collectibles are expected to grow at a high-single-digit rate, partly offset by a double-digit Loungefly decline.

  • FY26 gross-margin guidance remained 46%–47% and Adjusted EBITDA guidance $100M–$110M, including the $25.4M Q2 tariff-related benefit.

  • Q4 expectations include ~$4M equity-based compensation, ~$14M depreciation and amortization, and ~$5M interest expense; FY26 estimates are ~$12M, ~$60M, and ~$20M.

  • Q4 collectibles growth is expected; seasonal POS trends remain difficult to predict. Product plans include Pop! Mystery across 12 IPs, new Pop! Plush formats, further Bitty development, and live-selling expansion.

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Frequently asked questions

Pop!

Funko Inc. is an American toy company with multinational operations that is most known for its extensive range of pop culture-related collectibles. The company's primary product line, Pop! Vinyl figures are immensely popular and are characterized by oversized heads and large, pupil-less eyes. These figures cover a vast array of licensed content, including characters from movies, TV shows, video games, sports, and more. Funko's product offerings have expanded beyond Pop! Vinyl figures to include plush toys, action figures, and board games. Funko is headquartered in Everett, Washington, and its shares are listed on the Nasdaq.

Founding and Growth

Funko was founded in 1998 by Mike Becker in Snohomish, Washington, and initially focused on creating nostalgia-themed bobbleheads. Funko underwent a transformative change in 2005 when Mike Becker sold the company to Connor Orcutt, who then served as the Chief Creative Officer. Following the acquisition, Orcutt relocated the company's headquarters to and initiated a significant expansion of Funko's licensed product offerings. A key development in this expansion was the introduction of the Pop! Vinyl line of figurines in 2011, a move that marked a major milestone for the company. By 2012, this strategic shift had borne fruit, with Funko achieving over $20 million in merchandise sales. Over the years, the company has cultivated a strong following among collectors and pop culture enthusiasts.

Funko Pop!

Funko Pop! figures, a flagship product line of Funko, have become a cultural phenomenon since their debut in 2010. These collectible figurines are known for their distinctive style, featuring oversized heads, large expressive eyes, and a small body, capturing the essence of a vast range of characters from various facets of popular culture. The Funko Pop! series has expanded over the years to include thousands of different figures, catering to an extensive and varied fan base, with characters whose IP is owned by companies such as Activision Blizzard (acquired by Microsoft in 2023) and Disney.

Other Products

Funko's product range extends beyond its renowned Pop! figures to include a variety of collectibles and entertainment items. They offer smaller vinyl figures, blind-box collectibles, plush toys, and board games, catering to diverse interests and age groups. The company also has a line of themed apparel and accessories, broadening its reach in the realm of pop culture merchandise.