GameSquare
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GameSquare (GAME) investor relations material

GameSquare Planet MicroCap Showcase: Toronto 2026 summary

Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.
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Planet MicroCap Showcase: Toronto 2026 summary28 Oct, 2026

Operating model and market position

  • Strategy centers on connecting brands, creators and consumers across gaming and broader internet culture; enterprise sales brings data, talent and agency services to market as one team.

  • Stream Hatchet serves nine of the top 10 global game publishers; Nielsen licenses its data, and it is the official data provider for the Esports World Cup and Esports Nations Cup.

  • Creator services span nearly 100 contracted talent, non-exclusive creator campaigns, and support for lifestyle, athlete, music and entertainment creators; brands are shifting budgets toward thousands of smaller, highly engaged creators.

  • Agency clients include the Dallas Cowboys, Jack in the Box, Dairy MAX, Topgolf, Converse, Roblox and Epic Games; retainer relationships are contributing recurring, longer-term revenue.

FanEngine acquisition and monetization

  • Recently closed FanEngine acquisition adds owned entertainment IP and a Media House focused on athlete content, enabling direct audience monetization through content, merchandise, live events and brand partnerships.

  • FanEngine is forecast to generate $50 million revenue and $20 million EBITDA in 2027; the high-margin operation adds about $2 million in annual fixed costs and about 15 employees, with integration underway.

  • Simon's Cat generated $50 million revenue and $9 million profit over the prior two periods; a $5 million guaranteed additional profit is attached to the IP.

  • Peaky Blinders project planned for mid-November, with about four Fortnite maps planned over the next 12 months; The Two Robbies and athlete division also have revenue opportunities, including planned Champions League and Women's World Cup shows.

  • A Two Robbies live World Cup show generated about $2 million revenue in six weeks and incurred about $600,000 in content production costs, which can now be retained in-house.

Financial outlook and capital allocation

  • 2026 guidance is $85 million revenue and $5 million EBITDA; results were slightly ahead of target halfway through the year, with seasonality affecting performance.

  • Q4 of the prior year marked operating profitability; 2026 is expected to be the first full year of operating profit, with real cash generation expected in 2027.

  • Standalone 2027 outlook includes 20% organic growth; management cited conservative expectations of $100 million revenue and $10 million EBITDA, alongside separate FanEngine forecasts of $50 million revenue and $20 million EBITDA.

  • Balance sheet had close to $30 million in cash, ETH and cash equivalents, no long-term debt, and about 18 million shares outstanding after the all-stock deal; management said no fundraising is needed.

  • About 10,000 ETH is being liquidated, with a goal of holding none by end-Q1; proceeds are intended for operating growth, while stock buybacks remain an option if the share price does not move.

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Frequently asked questions

GameSquare Holdings, Inc. operates as a gaming, esports, and media company providing marketing, creative services, content production, and event management. It serves brands, esports teams, and gaming audiences through its network of agencies and subsidiaries. GameSquare Holdings, Inc. is headquartered in Frisco, Texas, and its shares are listed on the NASDAQ.