Paradox Interactive
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Paradox Interactive (PDX) investor relations material

Paradox Interactive Q3 2026 earnings summary

Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.
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Q3 2026 earnings summary29 Oct, 2026

Executive summary

  • Q3 revenue rose 15% YoY to MSEK 456 and operating profit increased 27% to MSEK 142; catalogue sales and Transport Fever 3 supported results, while the Playrion disposal added MSEK 40.

  • Excluding the Playrion gain, operating profit would have been below last year, mainly due to revenue mix.

  • For 9M, revenue increased 7% to MSEK 1,411 and operating profit rose 9% to MSEK 425; profit after tax was MSEK 362.

  • Management emphasized focusing resources on owned games, established genres and franchises.

Financial highlights

  • Q3 revenue was MSEK 456 vs. 395; gross profit MSEK 187 vs. 192; operating profit MSEK 142 vs. 112; profit after tax MSEK 127 vs. 93.

  • Q3 profit after financial items was MSEK 146 vs. 116; EPS was SEK 1.21 vs. SEK 0.88.

  • 9M revenue was MSEK 1,411 vs. 1,317; gross profit MSEK 618 vs. 661; operating profit MSEK 425 vs. 391; profit after tax MSEK 362 vs. 327.

  • Q3 cost of goods sold rose to SEK 269m from SEK 203m; selling expenses were SEK 59m vs. SEK 50m, and admin expenses SEK 29m in both periods.

  • Q3 operating cash flow was SEK 197m vs. SEK 195m; capitalized development investment was SEK 166m vs. SEK 182m. 9M operating cash flow was MSEK 610 vs. 723.

Outlook and guidance

  • A busier release period lies ahead, including Crusader Kings III: Silk & Silver and expansion passes for Age of Wonders 4 and Cities: Skylines II later in 2026.

  • Q4 slate also includes content for Europa Universalis V, Crusader Kings III, Stellaris and consoles.

  • Transport Fever 3 sales were in line with expectations at quarter-end; management sees revenue potential over many years.

  • Afterworld and LEGO Skylines have no confirmed release dates; substantial development work remains, with quality prioritized and an aim to shorten announcement-to-release timing.

  • Management expects rolling 12-month profit to improve next quarter as the Q4 2025 Bloodlines 2 write-down leaves the comparison period; no projects of similar magnitude remain.

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Frequently asked questions

An Umbrella of Video Game Studios

Paradox Interactive is a Swedish video game publisher that develops and distributes games. The company has several different studios under its umbrella, including its flagship Paradox Development Studio. The company publishes games in a variety of genres but is best known for its expertise in grand strategy games. Some of its most recognized IPs are Crusader Kings, Hearts of Iron, and Europa Universalis. The company is headquartered in Stockholm, Sweden, and its shares are traded on OMX Stockholm.

Target Games

Paradox Interactive's origins can be traced back to the 1980s with the Swedish board games company Target Games. Paradox was initially set up to produce various video game adaptations of the board games produced by the parent company, and when Target Games went under, the video game division lived on. Paradox released the first games in the IPs that would later go on to establish them as one of the most respected studios in terms of grand strategy games.

Paradox Development Studio

The company operates Paradox Development Studio as its internal development wing. This studio specializes in creating grand strategy and management games, a genre characterized by extensive strategic planning and resource management. The games produced by the studio have garnered a dedicated following for their depth, historical accuracy, and complex gameplay mechanics. The studio's approach often involves combining detailed historical settings with intricate game systems, allowing players to experience and influence different historical scenarios.

Work as a Publisher

As a publisher, Paradox Interactive plays a critical role in the video game industry by facilitating the development and distribution of games created by various studios. Their work extends beyond their own Paradox Development Studio to include supporting independent game developers. This support encompasses financial backing, marketing, distribution, and guidance in game development processes. While it in many ways operates similarly to names like Take-Two Interactive, Activision Blizzard, and Electronic Arts (EA), Paradox Interactive is a much smaller company in comparison to the giants of the industry.