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Beyond Frames (BEYOND) Q1 2026 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Beyond Frames Entertainment

Q1 2026 earnings summary

21 May, 2026

Executive summary

  • Q1 2026 marked a transition period with lower sales and profitability, reflecting fewer active titles and a disciplined market environment.

  • Strategic reprioritization was initiated, targeting annual cost savings of 38-47 MSEK and expanding the project pipeline beyond VR to PC and console.

  • TMNT: Empire City launched post-quarter with positive player feedback but underperformed commercially, leading to withdrawal of long-term sales targets.

Financial highlights

  • Sales were 22,136 KSEK, down from 39,133 KSEK year-over-year.

  • EBITDA was -522 KSEK, a 117% decrease from 3,061 KSEK in Q1 2025.

  • Profit after financial items was -7,365 KSEK, compared to -3,760 KSEK last year.

  • Cash and cash equivalents at quarter-end were 11,259 KSEK, up from 8,865 KSEK at the end of Q4 2025.

  • Operating expenses decreased by 35% year-over-year, mainly due to lower external costs.

Outlook and guidance

  • Near-term market conditions remain challenging, but operational efficiency and liquidity protection are prioritized.

  • Next game launch expected in H2 2026; project pipeline to include PC and console titles.

  • Strategic cost-saving measures and financing alternatives under review.

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