CTW Cayman (CTW) Investor presentation summary
Event summary combining transcript, slides, and related documents.
Investor presentation summary
10 Nov, 2026Platform and operating scale
G123 is a browser-based, free-to-play platform for licensed Japanese anime IP games, playable across mobile, tablet and PC without downloads or registration.
At July 31, 2026, the platform had 42 live games, 5 in pre-registration, 14 in backlog, 38 IP-holder partnerships and 48 licenses.
FY2026 revenue was $82.5M; cash was $14.4M with a debt-free balance sheet as of July 31, 2026.
The platform reported 147M cumulative active users, 2.3M MAU and $3.57 ARPMAU; 200+ countries had paying users.
Business model and unit economics
Anime rights are secured through capped prepayments, then paired with proven game developers; live performance data guides scaling or retirement of each title.
The model caps title-level downside while scaling winners through user acquisition, targeting stronger ROAS and lifetime value.
FY2026 average daily platform time was 1.7 hours; paying-user retention was 57.4% on Day 1, 35.8% on Day 7 and 17.1% on Day 30.
FY2026 ROAS was 106%; the presentation illustrated $0.50 in user acquisition spend returning $0.53 in in-game revenue per user.
In-game purchase per paying MAU was $90.60 in FY2026.
Markets and global reach
Forecast mobile gaming market growth was 9.7% CAGR from 2026E to 2034E, reaching $289B; the anime market forecast was 9.6% CAGR, reaching $97B.
Japan’s 2033 overseas anime sales target is ¥6T, versus ¥2.17T in 2024; Netflix anime viewing hours grew 10.6% in 2025 versus 1.3% for the rest of its catalog.
Non-Japanese markets generated 64% of FY2026 in-game purchases, and 48.8% of active users were outside Japan.
Reach spans 200+ countries across six continents, supported by localization across Asia, the Americas and Europe and integrations with global payment platforms.
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