Planet MicroCap Las Vegas 2026
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CTW Cayman (CTW) Planet MicroCap Las Vegas 2026 summary

Event summary combining transcript, slides, and related documents.

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Planet MicroCap Las Vegas 2026 summary

17 Jun, 2026

Company overview and business model

  • Operates a global H5 technology-backed, anime-focused gaming platform with users in over 180 countries.

  • Completed IPO in August last year, with 62.4 million shares outstanding and JPY 20 million cash on hand.

  • Asset-light model leverages third-party developers, minimizing development risk and upfront investment.

  • Strong, long-standing relationships with Japanese anime IP holders and global development partners.

  • Utilizes proprietary AI-driven technologies for marketing, localization, and user engagement.

Game pipeline, user metrics, and financial performance

  • Operates 40 live games, with 6-7 in pre-registration and 20 in backlog, supported by robust IP acquisition.

  • Cumulative active users reached 290 million in fiscal 2025, with average user spending over 1.5 hours on the platform.

  • Average in-game purchase per monthly active user exceeds $4; paying users average nearly $107 per month.

  • Fiscal 2025 revenue was JPY 90 million, with JPY 40.9 million reported for the first half of 2026.

  • Net loss of JPY 1.2 million in H1 2026 due to one-time stock-based compensation post-IPO.

Monetization, growth strategy, and industry trends

  • Pays 5-12% royalties to IP holders and 10% revenue share to developers, with low upfront advances.

  • AI-backed ad management system enables real-time performance tracking and efficient marketing spend.

  • Achieved 109% return on ad spend in H1 2026, with user acquisition costs fully covered by in-game revenue.

  • Revenue outside Japan grew from 10-20% to 32% over two years, reflecting global expansion.

  • Industry tailwinds include a 10% CAGR in mobile gaming and rising global demand for Japanese anime content.

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