Flexion Mobile (FLEXM) Q4 2024 earnings summary
Event summary combining transcript, slides, and related documents.
Q4 2024 earnings summary
24 Dec, 2025Executive summary
Works with major game publishers to monetize games outside Google Play and Apple App Store, focusing on alternative app stores and channels.
Achieved $100 million annual turnover, a 50x increase since IPO, and posted GBP 76.5m annual revenue for 2024, up 9%.
Portfolio includes over 30 top-grossing titles such as Candy Crush, Monopoly GO, World of Tanks, War Machines, War Robots, Gossip Harbor, and Candy Crush Solitaire.
Recently completed a record year with growth in top line, gross profits, and cash flow, and signed new agreements with Electronic Arts.
Strategic focus on larger, higher-revenue games and D2C service offering, with strong industry partnerships and regulatory tailwinds.
Financial highlights
Core distribution business was flat in dollar terms year-over-year, slightly down in pounds, while annual revenue grew 9% to GBP 76.5m.
Q4 revenue was GBP 21.9m, up 23% sequentially but down 7% year-over-year; Q4 gross profit was GBP 3.6m.
Gross profits and cash balance increased by $2 million over the year; year-end cash and equivalents at GBP 13.1m, with no debt.
Adjusted EBITDA for 2024 was GBP 5.0m, up 33%; Q4 adjusted EBITDA was GBP 1.3m.
Best year ever despite industry-wide challenges.
Outlook and guidance
Focused on signing bigger games and expanding distribution channels, including new entrants like Epic Games Store and Microsoft.
Investing heavily in D2C (direct-to-consumer) offerings, expecting positive impact on growth next year.
Launching a new service proposition and brand, with expectations for continued growth in 2025.
Expecting Q1 2025 sales in the range of USD 21–24m, with most newly signed games launching by end of Q1.
Anticipates continued margin pressure in 2025 due to launch of larger, lower-margin games, but confident in long-term growth from D2C and regulatory changes.
Latest events from Flexion Mobile
- Q3 revenue fell 7% YoY, gross profit dropped 54%, but cash reserves rose to GBP 13.7m.FLEXM
Q3 202519 Nov 2025 - Underlying growth in distribution and marketing, with strong cash and new game launches.FLEXM
Q2 202529 Aug 2025 - Q3 revenue up 20% and gross profit up 54%, with strong outlook driven by regulatory changes.FLEXM
Q3 202413 Jun 2025 - Q2 revenue up 14% and gross profit up 51% YoY, with strong cash and new game launches.FLEXM
Q2 202413 Jun 2025 - Q1 revenue hit guidance high, with new game launches and strong cash, but margins declined.FLEXM
Q1 20255 Jun 2025