Fragbite Group (FRAG) Q3 2026 earnings summary
Event summary combining transcript, slides, and related documents.
Q3 2026 earnings summary
11 Nov, 2026Executive summary
Q3 revenue was SEK 5.9m, up SEK 1.1m versus the comparable 2025 pro forma period; EBITDA was SEK -0.9m, with legal costs and weaker Esports activity weighing on results.
Growth in Gaming and new game-development contracts improved recurring-revenue prospects; the year-end profitability objective remains in place, with increased game profit share and options proceeds expected to support Q4.
Financial highlights
Q3 revenue was SEK 5.9m versus SEK 47.6m reported in 2025; disposals drove the reported decline, while comparable pro forma revenue was SEK 4.8m.
Q3 EBITDA and adjusted EBITDA were both SEK -0.9m; EBIT was SEK -2.2m and net loss SEK 3.9m, including a SEK 1.3m impairment on buyer-loan receivables.
9M revenue was SEK 14.9m, EBITDA SEK -5.8m, EBIT SEK -11.4m and net loss SEK 14.0m; diluted EPS was SEK -1.73.
Management cited Q3 operating cash flow of SEK 0.9m, including SEK 1.2m from options trading; the cash flow statement showed SEK -4.1m after working-capital movements.
Cash and cash equivalents were SEK 9.1m at quarter-end versus SEK 5.2m a year earlier; Q3 cash flow was SEK -4.7m.
Outlook and guidance
The objective remains for the businesses retained after 2025 disposals to be profitable and support the parent by end-2026; results were described as close to target at Q3-end.
Higher Gaming revenue share and continued strong options-trading results are expected to support Q4; options cash flows remain difficult to forecast and may fluctuate with MSTR trading.
Three additional client games are expected to be delivered by end-2026 and go live in early 2027, expanding revenue-share sources.
Esports revenue and EBITDA are expected to face continued pressure in Q4 following reduced staffing and fewer projects.
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Q2 2024