Fragbite Group (FRAG) Status Update summary
Event summary combining transcript, slides, and related documents.
Status Update summary
22 Jan, 2026Financial performance and restructuring
Q2 net revenue was SEK 41.4 million, with total group revenue close to SEK 50 million, down due to the sale of hyper-casual games last year.
Adjusted EBITDA for Q2 was negative SEK 1.1 million, impacted by the Fall Damage bankruptcy and restructuring costs.
Significant cost reductions implemented, saving SEK 950,000 per month, totaling SEK 11 million annually.
Group expects to be profitable from July onwards, with profitability measured on a cash EBITDA basis.
SEK 61 million was injected via a rights issue, with net SEK 10-11 million after debt repayment and fees.
Playdigious business update and pipeline
Playdigious updated its pipeline guidance to 11 games, expected to generate €10–17 million over three years, up from €6–14 million.
Loop Hero mobile release surpassed 1 million downloads, driving adoption of the free-to-try model for future titles.
Two new Playdigious Original games, Fretless and Crown Gambit, are planned for release in 2025, with strong early feedback.
Back catalog titles like Dead Cells and Northgard continue to perform well, especially in China.
Playdigious is preparing for platform expansion, including being among the first publishers on the new Epic Games mobile store.
Web3 and Koban token developments
Web3 gaming is focused on free-to-play games with blockchain-based digital assets, offering new revenue streams and player ownership.
NFT sales have reached SEK 12.3 million, and private Koban token sales have totaled SEK 38 million, funding game development.
The Koban token public launch is imminent, with DAO Maker as a key launchpad partner and further launchpads and exchanges to be announced.
The Koban ecosystem is expanding, with more games and integration of Web2 IPs into Web3.
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