G5 Entertainment (G5EN) Q2 2024 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2024 earnings summary
2 Feb, 2026Executive summary
Q2 revenue was SEK 287.9 million, down 13% year-over-year, mainly due to weaker performance in the actively managed portfolio.
Gross margin improved to 67.8% from 67.4% last year, supported by the growth of G5 Store.
G5 Store revenue grew 42% year-over-year and now represents 15.2% of total net revenue, up from 9.4% a year ago.
EBIT was SEK 21.8 million, with an EBIT margin of 7.6%; FX revaluations negatively impacted EBIT by SEK -3.4 million.
Cash position at quarter-end was SEK 196.3 million, up from SEK 173 million a year ago, after paying an annual dividend of SEK 62.4 million.
Financial highlights
Revenue for Jan–Jun 2024 was SEK 585.3 million, a 13% decrease year-over-year; gross profit was SEK 397.5 million, down 13%.
Operating costs excluding user acquisition fell 7% year-over-year; user acquisition costs dropped 18%.
Cash flow before financing activities in Q2 was SEK 6.5 million (down from SEK 45.7 million last year).
Equity/asset ratio improved to 83% (from 74%).
Earnings per share for the quarter were SEK 3.02, down from SEK 4.96 year-over-year.
Outlook and guidance
Expect to work on 30-36 new game ideas in 2024, soft launch 5-6, and aim for at least one global launch, most likely in Q4.
G5 Store is expected to continue growing and boosting gross margin and profitability.
User acquisition spend will remain in the 17%-22% range.
Management remains optimistic about strategic direction, focusing on sustainable growth, operational efficiency, and a robust game development pipeline.
No formal forecasts are published.
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