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G5 Entertainment (G5EN) Q1 2025 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for G5 Entertainment

Q1 2025 earnings summary

8 Jul, 2026

Executive summary

  • Revenue declined 12% year-over-year to SEK 260.3 million, with a 13% drop in USD terms, reflecting ongoing market challenges and a shorter quarter.

  • Gross margin reached a record 69.8%, driven by a growing share of direct-to-consumer sales via the G5 Store, now 21% of revenue.

  • EBIT fell 73% to SEK 10.7 million, impacted by SEK -14.6 million in FX revaluations and a SEK 1.3 million one-time legal expense from a failed acquisition; adjusted EBIT margin was 9.7%.

  • Net profit was SEK 11.9 million, with EPS before dilution at SEK 1.53, down from SEK 4.76 year-over-year, mainly due to SEK-USD exchange rate effects.

  • Cash position reached a record SEK 295 million, with zero debt and continued positive cash flow.

Financial highlights

  • Gross profit: SEK 181.6 million (down 10% year-over-year); gross margin 69.8% (up from 68.1%).

  • Monthly average gross revenue per paying user hit a record $65.4, up 3% year-over-year.

  • User acquisition costs were 15% of revenue, below the long-term range of 17%-22%.

  • Cash flow before financing: SEK 33.2 million, down from SEK 84.7 million last year.

  • EBIT margin: 4.1% (reported), 10.2% (adjusted for one-offs and FX).

Outlook and guidance

  • Focus remains on cost control, operational efficiency, and sustainable growth, with plans to return user acquisition spend to the 17%-22% range.

  • G5 Store continues to grow, up 35% year-over-year, and is expected to become a more significant revenue channel.

  • Expecting global launch of new game, Twilight Land, later this year.

  • Strategic hires made to strengthen product development, business expansion, and marketing.

  • Anticipates further growth and margin improvement from G5 Store and web shop initiatives.

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