Gaming Realms (GMR) H1 2026 earnings summary
Event summary combining transcript, slides, and related documents.
H1 2026 earnings summary
23 Sep, 2026Executive summary
Revenue for H1 2026 was £15.5m, down 3% year-over-year, mainly due to a sharp drop in non-core brand licensing after a prior period renewal.
Content licensing revenue grew 12% year-over-year to £13.0m, with strong momentum in North America and new partner additions.
Adjusted EBITDA was £6.6m, down 12% year-over-year, but up 16% to £5.9m excluding brand licensing, with margins expanding to 40%.
Unique players reached 6.9m, an 88% increase year-over-year.
Net cash at period end was £13.5m after £6.0m was returned to shareholders via share buybacks.
Financial highlights
Revenue: £15.5m (-3% vs H1'25); Revenue excl. brand licensing: £14.8m (+9%).
Content licensing revenue up 12% to £13.0m; brand licensing revenue down 71% to £0.7m.
Adjusted EBITDA: £6.6m (-12%); Adjusted EBITDA excl. brand licensing: £5.9m (+16%).
Profit before tax: £3.4m (-21%); Profit before tax excl. brand licensing: £2.7m (+47%).
Basic EPS was 0.87p (H1'25: 0.90p); diluted EPS was 0.83p (H1'25: 0.86p).
Outlook and guidance
Continued investment in content output, new studio launches, and platform technology to drive future growth.
Further release volume growth expected in H2'26 as development investment converts into output.
Focus remains on expanding into new regulated markets and deepening relationships with partners.
North America remains a key growth market, with ongoing expansion and regulatory adaptability.
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