Logotype for Inspired Entertainment Inc

Inspired Entertainment (INSE) Q4 2025 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for Inspired Entertainment Inc

Q4 2025 earnings summary

10 Mar, 2026

Executive summary

  • Achieved record fourth quarter Interactive revenue growth of 53% and Adjusted EBITDA growth of 60% year-over-year, with a record Q4 EBITDA margin of 42% after exiting the holiday parks business.

  • Full-year 2025 revenue reached $304.1 million and Adjusted EBITDA was $111.4 million, up 11% year-over-year, with digital segments contributing 51–52% of Adjusted EBITDA.

  • The business is transitioning to a digital-led, asset-light model, improving free cash flow and profitability.

  • More than 80% of revenue is recurring, supported by strong customer relationships and contract renewals.

  • $13.3 million of debt was repaid in Q1 2026, with a projected net leverage ratio of 2.5x–3.0x by year-end 2026.

Financial highlights

  • Q4 2025 revenue was $77.2 million, with Adjusted EBITDA of $32.3 million and a record 42% margin.

  • Full-year 2025 Adjusted EBITDA margin was 37%, with net leverage at 3.3x.

  • Q4 net loss was $7.2 million, impacted by higher tax expense and loss on sale of business; full-year net loss was $17.0 million.

  • Cash flow from operations for 2025 was $52.0 million, up from $31.7 million in 2024.

  • Capital expenditures for 2025 were $35.7 million, with further reductions expected as the business becomes more asset-light.

Outlook and guidance

  • 2026 Adjusted EBITDA guidance is $112–$118 million, representing double-digit growth over 2025, excluding divested holiday parks.

  • Adjusted EBITDA margin is targeted to rise to 43% in 2026 and 45%+ in 2027.

  • Digital as a percentage of Adjusted EBITDA is expected to increase to 55%+ in 2026 and 60%+ in 2027.

  • Free cash flow conversion is projected at 20–25% in 2026 and 25–30% in 2027.

  • Confident in sustaining momentum through 2027, driven by digital mix, new geographies, and product innovation.

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