Logotype for NC Corporation

NC (036570) Q3 2025 earnings summary

Event summary combining transcript, slides, and related documents.

Logotype for NC Corporation

Q3 2025 earnings summary

23 Jun, 2026

Executive summary

  • Q3 2025 sales were KRW 360.0 billion, down 6% sequentially and 10% year-over-year, with an operating loss of KRW 7.5 billion due to lower sales and one-time labor costs; net income surged to KRW 347.4 billion, driven by a one-time property sale and FX gains.

  • Revenue for the first nine months of 2025 was KRW 1,102.7 billion, with 37% from overseas markets including Asia, North America, and Europe.

  • Operating income for the nine months was KRW 12.8 billion, and net income attributable to owners was KRW 348.9 billion.

  • The company completed the sale of NC Tower I for KRW 443.5 billion and is investing KRW 580 billion in a new global RDI center.

  • Major mobile and online games, including Lineage M, Lineage 2M, and Lineage W, remain key revenue drivers.

Financial highlights

  • Q3 sales: KRW 360.0 billion (down 6% QoQ, down 10% YoY); operating loss: KRW 7.5 billion, positive excluding one-time severance; net income: KRW 347.4 billion, including a large one-time real estate gain.

  • Pre-tax income surged to KRW 435.1 billion in Q3, reflecting significant one-time gains.

  • Total assets as of September 30, 2025: KRW 4,358.8 billion; total equity: KRW 3,422.3 billion.

  • Cash and cash equivalents at period end: KRW 416.5 billion.

  • R&D expenses for the first nine months: KRW 263.5 billion, representing 24% of sales.

Outlook and guidance

  • Ion 2 launches in eight days, expected to expand the MMO player base; global launch planned for H2 2026.

  • Three new IPs (Limit Zero Breakers, Time Takers, Cinder City) to launch globally in 2026; next-gen MMORPG to be unveiled at G-STAR.

  • Continued focus on global expansion, platform diversification, and strengthening of core IPs.

  • Ongoing investment in R&D and infrastructure to support long-term growth.

  • Proprietary payment system for mobile games to reduce variable costs, rolling out across major titles by November.

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