Roblox (RBLX) Q2 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q2 2025 earnings summary
9 Jul, 2026Executive summary
Q2 2025 revenue grew 21% year-over-year to $1.08 billion, with bookings up 51% to $1.44 billion and DAUs up 41% to 111.8 million, driven by viral experiences and strong international growth.
Net loss widened to $279.8 million, with adjusted EBITDA at $18.4 million, reflecting higher operating expenses and developer exchange fees.
Hours engaged reached 27.4 billion, up 58% year-over-year, with international users comprising 82% of the DAU base.
Monthly unique payers hit a record 23.4 million, up 42%, with average bookings per payer up 6%.
Executive transitions included a new CFO and the Chief Product Officer stepping down, with continued investment in growth and safety initiatives.
Financial highlights
Q2 2025 revenue: $1.08 billion, up 21% year-over-year; bookings: $1.44 billion, up 51% year-over-year.
Developer exchange fees reached $316.4 million, up 52% year-over-year.
Free cash flow for Q2 was $176.7 million, up 58% year-over-year; net liquidity at quarter-end was $3.73 billion.
Bookings per DAU rose 7% year-over-year to $12.86; average monthly unique payers increased 42% to 23.4 million.
Gross margin was 78% in Q2 2025, flat year-over-year.
Outlook and guidance
Full-year 2025 revenue guidance: $4.39–$4.49 billion (up 22–25% YoY); bookings: $5.87–$5.97 billion (up 34–37% YoY).
Q3 2025 revenue guidance: $1.11–$1.16 billion; bookings: $1.59–$1.64 billion.
Net loss expected to widen in Q3 and FY25; adjusted EBITDA guidance for FY25 is $(5) million to $55 million.
Free cash flow for 2025 projected at $1.03–$1.09 billion.
Guidance assumes normalization of viral hit engagement and tougher comps in Q3 and Q4.
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