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Ubisoft (UBI) investor relations material
Ubisoft Q1 25/26 earnings summary
Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.
Executive summary
Q1 net bookings were below expectations, reaching €281.6M, mainly due to Rainbow Six Siege underperformance and a delayed partnership, partially offset by strong Assassin's Creed Shadows performance and positive player engagement.
Ubisoft continued its organizational transformation, introducing "creative houses" to enhance quality, autonomy, and accountability, with the first house overseeing flagship brands.
Rainbow Six Siege X update drove strong engagement, but in-game spending was temporarily disrupted by a pricing exploit, now resolved.
Assassin's Creed Shadows met expectations, surpassing 5 million unique players since launch.
The Division 2 achieved its highest activity since May 2020, driven by new DLC and Game Pass inclusion.
Financial highlights
Q1 net bookings reached €281.6M, down 2.9% year-over-year and below the €310M target; back-catalog net bookings were €260.4M, up 4.4% year-over-year.
Digital net bookings were €250M, representing 89% of total net bookings.
PRI was €151.8M, down 4.3% year-over-year, accounting for 54% of total net bookings; mobile revenue was stable at €28M.
IFRS 15 sales for Q1 2025-26 were €310.8M, down 3.9% year-over-year.
Back-catalog net bookings now represent 92.5% of total net bookings.
Outlook and guidance
Fiscal year 2025-26 guidance confirmed: stable net bookings year-over-year, approximately breakeven non-IFRS operating income, and negative free cash flow.
Q2 net bookings expected around €450M, driven by B2B partnerships, Rainbow Six Siege X growth, and TV series milestone revenues.
Positive non-IFRS operating income and free cash flow expected to return in fiscal year 2027.
Post-Tencent transaction, consolidated non-IFRS net debt expected to be around zero.
Upcoming releases include Anno 117: Pax Romana, Prince of Persia: The Sands of Time remake, Rainbow Six Mobile, and The Division Resurgence.
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Frequently asked questions
Ubiquitous Software
Ubisoft Entertainment SA, also known as Ubisoft, is a France-based company that develops and publishes video games globally. Founded in 1986 by the Guillemot brothers, the company has grown into a prominent entity in the gaming industry, with an array of established franchises and an international presence that spans multiple continents.
Family Business
The company was established in 1986 by the five Guillemot brothers, who were initially involved in mail-order sales of technology products. As the potential of video games started to become more apparent, the brothers saw an opportunity to shift their business focus toward this emerging market. They moved beyond simply importing and distributing software to creating their own
The early days of Ubisoft were marked by the development of a handful of games, mostly for Amstrad CPC, a popular home computer in Europe at the time. The first title released was "Zombi," a small-scale adventure game. The company didn't have a huge hit in the beginning but gradually gained traction in the industry by consistently creating innovative and enjoyable games. The company's transition to game development and publishing proved to be a strategic masterstroke, setting the stage for Ubisoft's evolution into a globally recognized brand in the gaming industry. Today, they’re one of the largest players in the industry along with other studios and producers such as Take-Two, EA, and Activision-Blizzard (acquired by Microsoft in 2023)
Several Impactful Franchises
Ubisoft's catalog of games is broad and varied. It ranges from the action-adventure genre, represented by the Assassin's Creed series, to rhythm games like Just Dance. The company has also created notable franchises like Prince of Persia and Rainbow Six. The varying nature of Ubisoft's products enables it to cater to diverse audience preferences, making the company a fan favorite amongst many gamers.
Monetization Model
Ubisoft employs various monetization strategies for its games. Traditionally, the company has followed the model of premium game sales, where consumers purchase the complete game upfront. However, in the evolving landscape of gaming, Ubisoft has adapted by introducing new monetization models such as microtransactions and downloadable content (DLC). This allows the company to continuously generate revenue post-purchase by offering additional content or in-game enhancements. Ubisoft has also been experimenting with subscription-based services, as seen with Ubisoft+, providing access to a library of games for a monthly fee.
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