CTW Cayman (CTW) Registration Filing summary
Event summary combining transcript, slides, and related documents.
Registration Filing summary
29 Nov, 2025Company overview and business model
Operates a globally accessible, web-based gaming platform (G123.jp) focused on free-to-play games inspired by Japanese animation IPs, removing barriers like downloads and registration.
Core customers are game developers, to whom it provides IP access, distribution, marketing, and support services in exchange for a share of in-game purchases.
Holds exclusive or privileged licenses to top Japanese animation IPs, partnering with 33 IP holders as of January 2025, and collaborates with over 48 game developers.
Asset-light model: does not develop games directly but supports developers, retaining up to 80% of gross in-game purchases after royalties.
Revenue is highly concentrated among a few top games and developers, with Vivid Army and Queen's Blade Limited Break accounting for significant portions.
Financial performance and metrics
Revenue for the six months ended January 31, 2025: $41.2M; for years ended July 31, 2024 and 2023: $68.4M and $62.9M, respectively.
Net income: $0.6M (six months ended Jan 2025), $6.0M (2024), $3.4M (2023).
Gross in-game purchase amounts: $49.1M (six months ended Jan 2025), $84.5M (2024), $81.4M (2023).
Cash and cash equivalents as of Jan 31, 2025: $15.1M; net working capital: $6.5M.
Monthly active users grew from 958,578 in 2021 to 2,301,929 in 2024; paying user base grew from 121,835 to 368,568 in the same period.
ROAS: 105.8% (six months ended Jan 2025), 99.3% (2024), 130.3% (2023).
Use of proceeds and capital allocation
Estimated net proceeds of $14.0M (or $16.3M if over-allotment is exercised) based on a $5.5/share midpoint.
85% of proceeds allocated for global market expansion; 15% for working capital and general corporate purposes.
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