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Hasbro (HAS) investor relations material
Hasbro Q3 2026 earnings summary
Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.Executive summary
Q3 net revenue rose 15.0% to $1.595B; adjusted operating profit increased 52% to $541.2M, and adjusted diluted EPS was $2.90.
Magic: The Gathering exceeded $600M in quarterly revenue for the first time; Consumer Products delivered its fourth consecutive quarter of growth.
FY 2026 revenue, adjusted operating margin and adjusted EBITDA guidance increased; the annual share repurchase target doubled to $400M.
Financial highlights
Q3 reported operating profit was $517.3M, up from $341.1M; reported diluted EPS was $2.77, versus $1.64.
Q3 adjusted operating margin was 33.9%, up from 25.6%; adjusted EBITDA was $604.5M, up 46%.
9M net revenue rose 14.7% to $3.735B; adjusted operating profit increased 35% to $1.110B and adjusted diluted EPS was $5.65.
9M reported net earnings were $753.8M versus a $524.0M loss; the prior period included a $1.022B non-cash goodwill impairment.
Q3 results included $54.5M of IEEPA tariff recoveries recognized as a reduction to cost of sales, plus $1.9M of related interest income.
Outlook and guidance
FY 2026 constant-currency revenue growth guidance rose to 7%–9% from 5%–7%.
FY 2026 adjusted operating margin guidance increased to 27%–28% from 25%–26%; adjusted EBITDA guidance rose to $1.575B–$1.625B from $1.45B–$1.50B.
FY Wizards revenue growth guidance was 16%–18%, with operating margin of 44%–45%; Q4 includes higher royalties and ~$15M of game-launch marketing.
FY Consumer Products revenue growth guidance was 1%–3%, with adjusted operating margin of 8%–10%; Q4 margin is expected to step down from Q3.
FY Entertainment revenue growth guidance was 3%–5%, with operating margin of ~65%; 2027 Magic growth was expected at a mid-to-high single-digit rate.
- Gaming strength and inventory cuts cushioned a 15% FY revenue decline.HAS
Q4 2023 - Q2 revenue up 16% with record Wizards growth and raised outlook despite cyber and impairment costs.HAS
Q2 2026 - Digital gaming, partnerships, and operational efficiency drive growth and margin expansion.HAS
Goldman Sachs Communacopia + Technology Conference 2024 - Transformation centers on growth in gaming, digital, and operational efficiency amid easing tariff risks.HAS
53rd Annual JPMorgan Global Technology, Media and Communications Conference - All proposals passed, board refreshed, and strategic growth initiatives highlighted.HAS
AGM 2026 - Q1 revenue up 13% with MAGIC: THE GATHERING driving profit and guidance reaffirmed.HAS
Q1 2026 - Transformation and innovation drive growth in games and licensing, with toys stabilizing.HAS
Morgan Stanley Global Consumer & Retail Conference - Profitability and margins improved on cost savings and gaming strength despite a 15% revenue drop.HAS
Q3 2024 - Q1 2025 revenue up 17% and profit up 50%, led by Wizards and Digital Gaming growth.HAS
Q1 2025
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Frequently asked questions
Toys and Games
Hasbro is an American multinational holding company operating globally and the company’s shares are listed on the Nasdaq. The company is headquartered in Pawtucket, Rhode Island, but has regional and local offices spread out across the world. The company owns several large IPs within the toy and entertainment world, including world-famous products like Transformers, Power Rangers, Nerf, My Little Pony, Monopoly, Wizards of the Coast, and several others.
The Hassenfeld Brothers
Hasbro, founded in 1923 by the Hassenfeld brothers, initially began as a textile remnant company in Providence, Rhode Island. The name is an abbreviation for “Hassenfield brothers, and over the years it evolved into a massive player in the world of toys and entertainment. In the 1950s, Hasbro achieved its first major success with the release of Mr. Potato Head, the first toy to be advertised on television. By the 1980s, Hasbro further solidified its position with popular toys like Transformers, My Little Pony, and GI Joe. Through strategic acquisitions and consistent innovation, Hasbro transitioned from a simple toy manufacturer to a global entertainment powerhouse, producing not only toys but also television shows, movies, and board games.
A Line of Iconic IPs
As previously mentioned, Hasbro owns several large and world-famous IPs. Some of these have been on sale in one form or another for decades, and have become household names in many corners of the world. Hasbro does not only sell toys but also produces various board games such as Twister and Monopoly. When looking at Hasbro’s publicly traded peers, one finds names such as Mattel, Jakks, and Spin Master.
Wizards of the Coast
Wizards of the Coast (WotC) is one of Hasbro’s most important IPs and a major source of revenue for the company. WotC’s claim to fame is Magic: The Gathering (MTG). Launched in 1993, MTG not only pioneered the collectible card game genre but also became a staple of popular culture. Its intricate gameplay, combined with a rich narrative universe, has cultivated a passionate and loyal global community of players.
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