KRAFTON (259960) Q3 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q3 2025 earnings summary
23 Jun, 2026Executive summary
Achieved Q3 2025 revenue of KRW 870.6 billion and operating profit of KRW 348.6 billion, with cumulative revenue up 15% year-over-year to KRW 2.4069 trillion, driven by PUBG IP, mobile growth, and strong live service operations.
Net profit surged to KRW 369.4 billion, up 204% YoY and 2,278% QoQ, mainly due to non-operating profit growth from FX effects.
92% of revenue came from overseas markets, with a diversified platform mix: mobile (60.2%), PC (37.3%), console (1.4%), and others (1.1%).
AI-first strategy is being implemented across development, operations, and management to boost productivity and growth.
Major investments and M&A activities included acquiring Nautilus Mobile, Jofsoft, Neptune, Eleventh Hour Games, and a significant stake in Japan's ADK Group.
Financial highlights
Q3 2025 revenue: KRW 870.6 billion; operating profit: KRW 348.6 billion; net profit: KRW 369.4 billion, up 204% YoY and 2,278% QoQ.
Cumulative 2025 revenue: KRW 2.4069 trillion, up 15% YoY; cumulative operating profit reached a record high.
PC platform Q3 revenue: KRW 353.9 billion, up 29% YoY and 61% QoQ; mobile revenue: KRW 488.5 billion, with BGMI and PUBG Mobile setting new records.
Adjusted EBITDA for Q3 2025 was KRW 389.8 billion, up 6.7% YoY and 31.6% QoQ.
Cash and cash equivalents stood at KRW 3,011.9 billion as of Q3 2025.
Outlook and guidance
AI-first transformation to continue, with investments in AI-driven productivity, GPU clusters, and game development.
2026 to see major launches including Somnatica, Palworld Mobile, and PUBG 2.0 with new modes.
Targeting three new game launches in India by FY2026, including cricket titles.
2027 expected to be a pivotal year with a significant increase in new IP launches.
Plans to leverage AI and deep learning technologies for game development and operational efficiency.
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