KRAFTON (259960) Q3 2025 earnings summary
Event summary combining transcript, slides, and related documents.
Q3 2025 earnings summary
4 Nov, 2025Executive summary
Achieved Q3 2025 revenue of ₩870.6B (KRW 870.6bn) and operating profit of ₩348.6B (KRW 348.6bn), with cumulative revenue up 15% YoY to ₩2.4069T (KRW 2.4tn).
Net profit surged to ₩369.4B (KRW 369.4bn), up 204% YoY and 2,278% QoQ, mainly due to non-operating profit growth from FX effects.
PUBG IP franchise and mobile titles drove record results, with strong live service operations and content updates, marking the fourth consecutive year of PUBG IP growth.
AI-first strategy is being implemented across development, operations, and management to boost productivity and growth.
Financial highlights
Q3 2025 revenue: ₩870.6B (KRW 870.6bn); operating profit: ₩348.6B (KRW 348.6bn); net profit: ₩369.4B (KRW 369.4bn), up 204% YoY and 2,278% QoQ.
Cumulative 2025 revenue: ₩2.4069T (KRW 2.4tn), up 15% YoY; cumulative operating profit reached a record high.
PC platform Q3 revenue: ₩353.9B (KRW 353.9bn), up 29% YoY and 61% QoQ; mobile revenue: ₩488B (KRW 488.5bn), with BGMI and PUBG Mobile setting new records.
Adjusted Q3 profit (including stock compensation): ₩340.8B; adjusted EBITDA: KRW 389.8bn, up 6.7% YoY.
Net profit margin improved to 42.4% in Q3 2025 from 16.9% in Q3 2024.
Outlook and guidance
AI-first transformation to continue, with investments in AI-driven productivity, GPU clusters, and game development.
2026 to see major launches including Somnatica, Palworld Mobile, and PUBG 2.0 with new modes.
Targeting three new game launches in India by FY2026, including cricket titles.
2027 expected to be a pivotal year with a significant increase in new IP launches.
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