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KRAFTON (259960) investor relations material
KRAFTON Q3 2026 earnings summary
Complete event summary combining all related documents: earnings call transcript, report, and slide presentation.Executive summary
Q3 2026 revenue was KRW 971.4bn, up 11.6% YoY; operating profit was KRW 225.0bn, down 35.5% YoY, mainly due to lower PC revenue.
9M26 revenue reached KRW 3.6tn, up 51% YoY; operating profit rose 14% to KRW 1.2tn, equal to 114% of FY2025 operating profit.
Growth priorities include expanding PUBG as a gameplay and cultural platform, scaling Subnautica and new titles, and developing game-focused AI capabilities.
Financial highlights
Q3 operating expenses were KRW 746.4bn, up 43.0% YoY and down 15.1% QoQ; ADK consolidation drove the YoY increase, while lower paid commissions supported the QoQ decline.
Q3 net loss was KRW 68.4bn versus net profit of KRW 369.4bn a year earlier; FX-related non-operating losses contributed to the decline.
Q3 EBITDA was KRW 277.7bn and adjusted EBITDA was KRW 287.0bn; adjusted EBITDA adds share-based payment to EBITDA.
Personnel expenses were KRW 209.7bn, platform fees and cost of revenue KRW 102.8bn, paid commissions KRW 284.6bn and marketing expenses KRW 65bn.
Outlook and guidance
Full-year 2026 PUBG franchise revenue is expected to grow at a double-digit rate YoY; Q4 PC revenue is expected to grow YoY, with double-digit Q4 growth and 2027 growth targeted.
PUBG's 2027 10th anniversary plans include a large-scale March update, major and seasonal content, and monthly collaborations.
Subnautica 2 is preparing for full launch, with an Early Access 2.0 update planned by year-end; DED.NET is being refined for a 2027 launch.
2027 pipeline includes DED.NET, NO LAW, Age Twisters, TARAE, Project ZETA, inZOI full and PS5 releases, Palworld Mobile, Waltz and Jam; launch dates remain under refinement.
PUBG Mobile Flash and BGMI Air target players constrained by data, storage, devices or networks; BGMI Air is scheduled for Dec. 10.
- Revenue hits KRW 3,327B in 2025, with major shareholder returns and PUBG IP expansion ahead.259960
Corporate presentation - Record revenue and profit growth driven by PUBG and Subnautica 2, with major share buybacks.259960
Q2 2026 - Record Q1 revenue and profit driven by PUBG IP, mobile, and strong shareholder returns.259960
Q1 2026 - Q3 2025 revenue and profit surged on PUBG, mobile, FX gains, and global expansion.259960
Q3 2025 - H1 2025 revenue hit KRW 1,536.2B, with robust profits and global expansion despite Q2 FX losses.259960
Q2 2025 - Record Q3 revenue and profit growth driven by PUBG IP, but net profit hit by FX losses.259960
Q3 2024 - H1 2024 net profit rose to ₩690.0B, with 65.7% of sales from mobile and strong global growth.259960
Q2 2024 - Q1 2025 revenue hit KRW 874.2B, led by PUBG, inZOI, and strong global sales.259960
Q1 2025 - Record 2024 revenue and profit, driven by PUBG IP and mobile growth, with ambitious five-year targets.259960
Q4 2024
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